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Use of Virtual Reality to Assess the Ergonomic Risk of Industrialized Construction Tasks
Workers in industrialized construction are often exposed to physical demands (e.g., repetitive motion and awkward body posture) associated with the risks of work-related musculoskeletal disorders, despite the utilization of automated equipment. To reduce exposure to these risks, an investigation of workstation design is needed. This paper proposes a virtual reality (VR)-based ergonomic assessment method that identifies ergonomic risk ratings proactively in the initial phases of workstation design, thus reducing the need for physical mock-ups and lessening the cost and time required to develop and implement an improved workstation design. This method was demonstrated in an operational task through an experiment conducted with 13 participants. Compared with the physical mock-up, the designed VR application achieved an accuracy of approximately 86% and 80%, respectively, in Rapid Upper Limb Assessment and Rapid Entire Body Assessment to assess risk. Moreover, a questionnaire was developed to obtain feedback from participants on their perceptions toward the designed VR application, which further supported the success of using the proposed VR-based ergonomic assessment method.
Use of Virtual Reality to Assess the Ergonomic Risk of Industrialized Construction Tasks
Workers in industrialized construction are often exposed to physical demands (e.g., repetitive motion and awkward body posture) associated with the risks of work-related musculoskeletal disorders, despite the utilization of automated equipment. To reduce exposure to these risks, an investigation of workstation design is needed. This paper proposes a virtual reality (VR)-based ergonomic assessment method that identifies ergonomic risk ratings proactively in the initial phases of workstation design, thus reducing the need for physical mock-ups and lessening the cost and time required to develop and implement an improved workstation design. This method was demonstrated in an operational task through an experiment conducted with 13 participants. Compared with the physical mock-up, the designed VR application achieved an accuracy of approximately 86% and 80%, respectively, in Rapid Upper Limb Assessment and Rapid Entire Body Assessment to assess risk. Moreover, a questionnaire was developed to obtain feedback from participants on their perceptions toward the designed VR application, which further supported the success of using the proposed VR-based ergonomic assessment method.
Use of Virtual Reality to Assess the Ergonomic Risk of Industrialized Construction Tasks
Dias Barkokebas, Regina (Autor:in) / Li, Xinming (Autor:in)
28.12.2020
Aufsatz (Zeitschrift)
Elektronische Ressource
Unbekannt
An ergonomic analysis framework for construction tasks
Taylor & Francis Verlag | 1990
|Emerald Group Publishing | 2024
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