Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
An Architecture for Extensible Simulation Games
Simulation games have evolved through different stages. The current stage of development is characterized by its use of the microcomputer (Curran and Hornaday, 1989). A difficulty with development of games for microcomputers is that different systems are not compatible with each other. This difficulty gets compounded with advances in technology, since the same game has to be developed for many new platforms such as the Windows, and OS/2 environments in addition to the standard DOS and Macintosh environments. This implies that the game has to be fairly portable. In addition, the user interface of the game has to adapt to each environment. Such adaptation normally implies that the user interface segment of the code has to be rewritten. This rewrite can be avoided by developing an architecture, which is extensible. Extensibility implies that the existing code need not be changed and additions can be made without affecting the existing code. The purpose of this paper is to state some requirements of simulation gaming and develop an extensible architecture for simulation gaming that can meet these requirements. The next section discusses some requirements, which call for extensibility, and section 3 develops an extensible architecture.
An Architecture for Extensible Simulation Games
Simulation games have evolved through different stages. The current stage of development is characterized by its use of the microcomputer (Curran and Hornaday, 1989). A difficulty with development of games for microcomputers is that different systems are not compatible with each other. This difficulty gets compounded with advances in technology, since the same game has to be developed for many new platforms such as the Windows, and OS/2 environments in addition to the standard DOS and Macintosh environments. This implies that the game has to be fairly portable. In addition, the user interface of the game has to adapt to each environment. Such adaptation normally implies that the user interface segment of the code has to be rewritten. This rewrite can be avoided by developing an architecture, which is extensible. Extensibility implies that the existing code need not be changed and additions can be made without affecting the existing code. The purpose of this paper is to state some requirements of simulation gaming and develop an extensible architecture for simulation gaming that can meet these requirements. The next section discusses some requirements, which call for extensibility, and section 3 develops an extensible architecture.
An Architecture for Extensible Simulation Games
Rajkumar, T. M. (Autor:in)
09.03.1991
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference; Vol. 18 (1991): Developments in Business Simulation and Experiential Excercises
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
DDC:
720
EXTENSIBLE COMPUTATIONAL DESIGN TOOLS FOR EXPLORATORY ARCHITECTURE
British Library Conference Proceedings | 2003
|Taylor & Francis Verlag | 1979
|ÉLÉMENT POUR PERGOLA EXTENSIBLE ET PERGOLA EXTENSIBLE
Europäisches Patentamt | 2019
|ELEMENTO PARA PERGOLA EXTENSIBLE Y PERGOLA EXTENSIBLE
Europäisches Patentamt | 2019
|An Extensible Model and Architecture Design for United Cloud Computing
British Library Online Contents | 2011
|