Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
Interactive Architectural Visualization using Unreal Engine
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and interactive virtual model inside a game engine, Unreal Engine. Another goal was to produce a playable game for showcasing the exterior and the interior of a building. The project was commissioned by Treedee Oy and the building used in the final product was designed by them. The theoretical part of the thesis focused on the topics and themes that had to be dealt with in order to produce a playable virtual model. Explanations of the topics and short instructions on how to use the basic tools of Unreal Engine were also included in the theoretical part. To better understand the software and the related topics, a virtual model was created. Apart from the base model, everything else was entirely done inside Unreal Engine. As a result, the final product is a photorealistic, playable desktop version of a building with interactive elements. The interactive elements contain material and furniture changing during runtime as well as showing object info on hover-over of the mouse. Interactivity also included menus and user interface. The theoretical part of the thesis has instructions on how to use Unreal Engine for architectural demonstration and visualization purposes. The thesis was mostly written in the format of a user manual.
Interactive Architectural Visualization using Unreal Engine
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and interactive virtual model inside a game engine, Unreal Engine. Another goal was to produce a playable game for showcasing the exterior and the interior of a building. The project was commissioned by Treedee Oy and the building used in the final product was designed by them. The theoretical part of the thesis focused on the topics and themes that had to be dealt with in order to produce a playable virtual model. Explanations of the topics and short instructions on how to use the basic tools of Unreal Engine were also included in the theoretical part. To better understand the software and the related topics, a virtual model was created. Apart from the base model, everything else was entirely done inside Unreal Engine. As a result, the final product is a photorealistic, playable desktop version of a building with interactive elements. The interactive elements contain material and furniture changing during runtime as well as showing object info on hover-over of the mouse. Interactivity also included menus and user interface. The theoretical part of the thesis has instructions on how to use Unreal Engine for architectural demonstration and visualization purposes. The thesis was mostly written in the format of a user manual.
Interactive Architectural Visualization using Unreal Engine
Susi, Jaakko (Autor:in)
01.01.2022
Sonstige
Elektronische Ressource
Englisch
DDC:
720
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