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Immersive virtual reality and the appreciation of architectural aesthetics ; Sürükleyici sanal gerçeklik ve mimari estetiğin takdiri
The built environment immerses people within its three-dimensional space and provides them with immersive aesthetic experiences. These experiences are different than experiencing normal artworks. Therefore, the two-dimensional paper architectural presentations cannot provide such experiences because they are non-immersive. Neither can these experiences be achieved by non-immersive Virtual Reality (VR) on computer screens. Immersive Virtual Reality (IVR) has emerged as an experience of the three-dimensional environment using special software and hardware like CAVE and Headset Mounted Display (HMD). They cut the viewer from the outside world and immerse him in the virtual display. It has been used in architecture to explore newly designed projects. The use of IVR to explore the aesthetic qualities of architectural projects is less common. The use of IVR in architectural education is neither common for giving the students immersive experiences for the study of buildings and designs. This research is among the few examples to study the use of IVR in the evaluation of architectural aesthetics. It presents an experiment introduced IVR to architecture students as part of a course on environmental aesthetics. The students conducted a comparative appreciation for the architectural aesthetics of a real building using both its IVR and photograph prints. It was discovered that IVR significantly improved students’ appreciation of the architectural aesthetics of the building compared to the photographs. It was also discovered that students had little information about IVR and they were in favor of using it as an effective architectural education tool. ; Doğası gereği yapılı çevre insanları kendi üç boyutlu boşluğuna sokar ve bu nedenle onlara özel ve üç boyutlu estetik deneyimler sağlar. Bu deneyimler, bilinen görsel sanat eserlerini deneyimlemekten farklıdır. İki boyutlu analog mimari sunumlar, mimari mekan hakkında bu tür deneyimler sağlayamaz. Bu deneyimler, üç boyutlu olmamasından ötürü, mimari boşluğu bilgisayar ekranı ...
Immersive virtual reality and the appreciation of architectural aesthetics ; Sürükleyici sanal gerçeklik ve mimari estetiğin takdiri
The built environment immerses people within its three-dimensional space and provides them with immersive aesthetic experiences. These experiences are different than experiencing normal artworks. Therefore, the two-dimensional paper architectural presentations cannot provide such experiences because they are non-immersive. Neither can these experiences be achieved by non-immersive Virtual Reality (VR) on computer screens. Immersive Virtual Reality (IVR) has emerged as an experience of the three-dimensional environment using special software and hardware like CAVE and Headset Mounted Display (HMD). They cut the viewer from the outside world and immerse him in the virtual display. It has been used in architecture to explore newly designed projects. The use of IVR to explore the aesthetic qualities of architectural projects is less common. The use of IVR in architectural education is neither common for giving the students immersive experiences for the study of buildings and designs. This research is among the few examples to study the use of IVR in the evaluation of architectural aesthetics. It presents an experiment introduced IVR to architecture students as part of a course on environmental aesthetics. The students conducted a comparative appreciation for the architectural aesthetics of a real building using both its IVR and photograph prints. It was discovered that IVR significantly improved students’ appreciation of the architectural aesthetics of the building compared to the photographs. It was also discovered that students had little information about IVR and they were in favor of using it as an effective architectural education tool. ; Doğası gereği yapılı çevre insanları kendi üç boyutlu boşluğuna sokar ve bu nedenle onlara özel ve üç boyutlu estetik deneyimler sağlar. Bu deneyimler, bilinen görsel sanat eserlerini deneyimlemekten farklıdır. İki boyutlu analog mimari sunumlar, mimari mekan hakkında bu tür deneyimler sağlayamaz. Bu deneyimler, üç boyutlu olmamasından ötürü, mimari boşluğu bilgisayar ekranı ...
Immersive virtual reality and the appreciation of architectural aesthetics ; Sürükleyici sanal gerçeklik ve mimari estetiğin takdiri
Mohamed, Abdurrahman (Autor:in) / Örmecioğlu, Hilal Tuğba (Autor:in) / Mohamed, Abdurrahman
01.01.2022
doi:10.35674/kent.1014036
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
Appreciation , Engagement , Sürükleyici , Takdir , Katılım , Mimari , Estetik , Aesthetics , Sanal gerçeklik , Architecture , Virtual reality , Immersive
DDC:
720