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Gordon Pask’s ‘Cybernetic Theatre’: beyond tinkering with Architecture
Written in the year of Gordon Pask’s 90th anniversary of his birth, “Beyond tinkering with Architecture” presents the Philosopher Mechanics’ proposal for a Cybernetic Theatre, conceived in 1964; and projects it into today’s digital and analogue networked systems of operation. A performance machine, a space to allow communication, interaction and learning between a theatre audience and actors of a play; a space celebrating the control of control regulated through algorithmic calculation and an active actor inter-actor network. [14, 22] The idea was to integrate members of an audience into a performance to steer plots of a given play and to allow adaption of a pre-set script. Communication would happen by interfacing through a computational communicator in the form and beauty of a Paskian colourful light display. Conceptually, technically and chronologically, the project locates itself between Musicolour (1953-58), The Fun Palace (core design phase 1961–64) and the Colloquy of Mobiles (1968). The rather unknown project is exemplary for Gordon Pask’s influential research and work for architecture and architectural digital theory in the 21st century. At this point in history the incorporation of machine (artificial) intelligence in the human environment, and emergent interaction between them is in the process of naturalizing. The ‘Proposal for a Cybernetic Theatre’ prescribes an organization designed by Gordon Pask. The organization integrates structure, material, mechanics, function, individual goals and randomness in one coherent system. Actors of all kinds become participants, inter- actors with the environment and themselves. The paper concludes with the suggestion that the principles of control and indirect conversation between users and artefacts Pask used in his Cybernetic Theatre are akin to the principles of exchange in Cyberspace.
Gordon Pask’s ‘Cybernetic Theatre’: beyond tinkering with Architecture
Written in the year of Gordon Pask’s 90th anniversary of his birth, “Beyond tinkering with Architecture” presents the Philosopher Mechanics’ proposal for a Cybernetic Theatre, conceived in 1964; and projects it into today’s digital and analogue networked systems of operation. A performance machine, a space to allow communication, interaction and learning between a theatre audience and actors of a play; a space celebrating the control of control regulated through algorithmic calculation and an active actor inter-actor network. [14, 22] The idea was to integrate members of an audience into a performance to steer plots of a given play and to allow adaption of a pre-set script. Communication would happen by interfacing through a computational communicator in the form and beauty of a Paskian colourful light display. Conceptually, technically and chronologically, the project locates itself between Musicolour (1953-58), The Fun Palace (core design phase 1961–64) and the Colloquy of Mobiles (1968). The rather unknown project is exemplary for Gordon Pask’s influential research and work for architecture and architectural digital theory in the 21st century. At this point in history the incorporation of machine (artificial) intelligence in the human environment, and emergent interaction between them is in the process of naturalizing. The ‘Proposal for a Cybernetic Theatre’ prescribes an organization designed by Gordon Pask. The organization integrates structure, material, mechanics, function, individual goals and randomness in one coherent system. Actors of all kinds become participants, inter- actors with the environment and themselves. The paper concludes with the suggestion that the principles of control and indirect conversation between users and artefacts Pask used in his Cybernetic Theatre are akin to the principles of exchange in Cyberspace.
Gordon Pask’s ‘Cybernetic Theatre’: beyond tinkering with Architecture
Werner, Liss C. (Autor:in) / Technische Universität Berlin (Gastgebende Institution)
2018
Sonstige
Elektronische Ressource
Englisch
Cybernetic theory & architecture
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