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User Preference Maps: Quantifying the Built Environment
The built environment in which we live holds the potential to provide life experiences that allow pedestrians to observe, feel, learn, and grow through their surroundings in everyday urban spaces. If a city offers opportunities for careful observation and exploration according to users’ preferences, it will become more appealing to many people. This study selected Midtown, New York, as the research site and collected a total of seven datasets based on 30 intersections in the area. The data, categorized into three main areas—activity, comfort, and natural elements—were evaluated, visualized, and restructured using a path exploration algorithm to produce a final user-based map. For this, 3D modeling software Rhino version 7, visual programming tool Grasshopper, and Grasshopper verion 2023 plugin programs were used. The final result included 3D route information, quantitative measurement data, and multidimensional visual materials. This approach presents an alternative to traditional route navigation based on uniform criteria and, through data-driven design, is believed to ultimately enhance walkability, activate urban spaces, and contribute to the development of sustainable cities. The scope of related research can further expand as the targets, duration, and methods of data collection continue to evolve and as case studies in various cities increase.
User Preference Maps: Quantifying the Built Environment
The built environment in which we live holds the potential to provide life experiences that allow pedestrians to observe, feel, learn, and grow through their surroundings in everyday urban spaces. If a city offers opportunities for careful observation and exploration according to users’ preferences, it will become more appealing to many people. This study selected Midtown, New York, as the research site and collected a total of seven datasets based on 30 intersections in the area. The data, categorized into three main areas—activity, comfort, and natural elements—were evaluated, visualized, and restructured using a path exploration algorithm to produce a final user-based map. For this, 3D modeling software Rhino version 7, visual programming tool Grasshopper, and Grasshopper verion 2023 plugin programs were used. The final result included 3D route information, quantitative measurement data, and multidimensional visual materials. This approach presents an alternative to traditional route navigation based on uniform criteria and, through data-driven design, is believed to ultimately enhance walkability, activate urban spaces, and contribute to the development of sustainable cities. The scope of related research can further expand as the targets, duration, and methods of data collection continue to evolve and as case studies in various cities increase.
User Preference Maps: Quantifying the Built Environment
Sanghyun Son (Autor:in) / Hyoensu Kim (Autor:in)
2024
Aufsatz (Zeitschrift)
Elektronische Ressource
Unbekannt
Metadata by DOAJ is licensed under CC BY-SA 1.0
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