Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
Video Oyunları Seviye Tasarımı için Mimari Tasarım Süreci
In this study, the similarities of the design process between video game level spaces and the architectural design process, as a spatial production, and the methods that can be used will be examined. In this context, the issue of video game level design will be discussed, the architectural representation techniques and methods, including the softwares used in these level design process will be shown. The basic design tools in architecture will also be examined in this sense and the techniques of use in level design will be explained with examples. An architectural design process approach in level design will be explored, and methods similar to architectural design process and representation tools in level design will be explained. To be able to understand the design process similarities for both architectural designs and video game level designs, a system will be tried to be revealed with an architectural approach.
Video Oyunları Seviye Tasarımı için Mimari Tasarım Süreci
In this study, the similarities of the design process between video game level spaces and the architectural design process, as a spatial production, and the methods that can be used will be examined. In this context, the issue of video game level design will be discussed, the architectural representation techniques and methods, including the softwares used in these level design process will be shown. The basic design tools in architecture will also be examined in this sense and the techniques of use in level design will be explained with examples. An architectural design process approach in level design will be explored, and methods similar to architectural design process and representation tools in level design will be explained. To be able to understand the design process similarities for both architectural designs and video game level designs, a system will be tried to be revealed with an architectural approach.
Video Oyunları Seviye Tasarımı için Mimari Tasarım Süreci
Hakan Hacıoğlu (Autor:in) / Funda Tan Bayram (Autor:in)
2024
Aufsatz (Zeitschrift)
Elektronische Ressource
Unbekannt
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