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An immersive multisensory virtual reality approach to the study of human-built environment interactions
Abstract Although human-built environment interaction has been studied extensively, the scope has been mostly limited to a single sensory domain instead of multimodal conditions. This knowledge gap results partially from the intrinsic complexity of multisensory experiments in the field of built environment. This paper develops a novel method for studying human-built environment interaction under multimodal (visual, auditory and thermal) conditions using virtual reality technology. It enables dynamic interaction between the subjects and the virtual environment while collecting a comprehensive array of data regarding the human-environment interaction. A proof-of-concept study was conducted with the developed method in a semi-outdoor environmental context. The method can simultaneously maximise both internal and ecological validity. Furthermore, it enables a holistic understanding of the psychological, behavioural and physiological processes of the human-environment interaction. It can be applied to further research questions involving multisensory experience in the built environment, bridging the gap between empirical evidence and design implementation.
Highlights A multisensory VR approach for the study of human-built environment interactions. Thermal experience (dynamic airflow and sunlight) was integrated into VR. Dynamic and multimodal experience in semi-outdoor was simulated. Applications include research, pre-occupancy evaluation and stakeholder engagement.
An immersive multisensory virtual reality approach to the study of human-built environment interactions
Abstract Although human-built environment interaction has been studied extensively, the scope has been mostly limited to a single sensory domain instead of multimodal conditions. This knowledge gap results partially from the intrinsic complexity of multisensory experiments in the field of built environment. This paper develops a novel method for studying human-built environment interaction under multimodal (visual, auditory and thermal) conditions using virtual reality technology. It enables dynamic interaction between the subjects and the virtual environment while collecting a comprehensive array of data regarding the human-environment interaction. A proof-of-concept study was conducted with the developed method in a semi-outdoor environmental context. The method can simultaneously maximise both internal and ecological validity. Furthermore, it enables a holistic understanding of the psychological, behavioural and physiological processes of the human-environment interaction. It can be applied to further research questions involving multisensory experience in the built environment, bridging the gap between empirical evidence and design implementation.
Highlights A multisensory VR approach for the study of human-built environment interactions. Thermal experience (dynamic airflow and sunlight) was integrated into VR. Dynamic and multimodal experience in semi-outdoor was simulated. Applications include research, pre-occupancy evaluation and stakeholder engagement.
An immersive multisensory virtual reality approach to the study of human-built environment interactions
Lyu, Kun (Autor:in) / Brambilla, Arianna (Autor:in) / Globa, Anastasia (Autor:in) / de Dear, Richard (Autor:in)
11.03.2023
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
Virtual reality , Human comfort , Thermal sense , Outdoor environment , Human-environment interaction , Multisensory experience , Immersive virtual environment , VR , AEC , Architecture, Engineering and Construction , MIVE , Multisensory Immersive Virtual Environment , HRTF , Head Related Transfer Function
Evaluating Immersive Virtual Reality Environment for Facility Management Planning
BASE | 2017
|Virtual reality and the built environment
TIBKAT | 2018
|