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Multi-person simulation simulator based on two-shaft crank technology
The invention relates to the field of entertainment, in particular to a multi-person simulation simulator based on a two-shaft crank technology. The multi-person simulation simulator based on the two-shaft crank technology comprises a seat, an upper platform is fixedly connected to the lower end of the seat, knuckle bearings and a universal joint are connected to the lower end of the upper platform, a crank is connected to one end, far away from the upper platform, of the knuckle bearings, a reinforced support is connected to the lower end of the universal joint, the crank is connected with an output shaft of a worm and gear speed reducer, and the worm and gear speed reducer is installed at the upper end of a lower platform. Through connecting lines of connecting points of the two sets of knuckle bearings and the upper platform and connecting points of the universal joint and the upper platform, an isosceles triangle structure is formed, and three-point bearing is formed; and according to the multi-person simulation simulator based on the two-shaft crank technology, the movement is more stable, meanwhile, the speed reducer is used for driving the crank, the cost is lower, moreover, as the connecting points of the two knuckle bearings and the upper platform do not pass through a central point of the upper platform, dead points are easily caused, and therefore the knuckle bearings are adopted, so that the movement is smoother, and the experience feeling is better.
本发明涉及休闲娱乐领域,具体为一种基于两轴曲柄技术的多人仿真模拟器,包括座椅,座椅的下端固定连接有上平台,上平台的下端连接有关节轴承与万向节,关节轴承远离上平台的一端连接有曲柄,万向节的下端连接有加固支架,曲柄连接有蜗轮蜗杆减速机的输出轴,蜗轮蜗杆减速机安装于下平台的上端,通过两组关节轴承和上平台连接点与万向节和上平台的连接点连线呈等腰三角形的结构,构成三点承载,本发明运动更加稳定,同时使用减速机带动曲柄,成本更加低廉,且由于两处的关节轴承与上平台连接点不通过上平台中心点,易造成死点,所以采用关节轴承,使得运动更加顺滑,体验感更好。
Multi-person simulation simulator based on two-shaft crank technology
The invention relates to the field of entertainment, in particular to a multi-person simulation simulator based on a two-shaft crank technology. The multi-person simulation simulator based on the two-shaft crank technology comprises a seat, an upper platform is fixedly connected to the lower end of the seat, knuckle bearings and a universal joint are connected to the lower end of the upper platform, a crank is connected to one end, far away from the upper platform, of the knuckle bearings, a reinforced support is connected to the lower end of the universal joint, the crank is connected with an output shaft of a worm and gear speed reducer, and the worm and gear speed reducer is installed at the upper end of a lower platform. Through connecting lines of connecting points of the two sets of knuckle bearings and the upper platform and connecting points of the universal joint and the upper platform, an isosceles triangle structure is formed, and three-point bearing is formed; and according to the multi-person simulation simulator based on the two-shaft crank technology, the movement is more stable, meanwhile, the speed reducer is used for driving the crank, the cost is lower, moreover, as the connecting points of the two knuckle bearings and the upper platform do not pass through a central point of the upper platform, dead points are easily caused, and therefore the knuckle bearings are adopted, so that the movement is smoother, and the experience feeling is better.
本发明涉及休闲娱乐领域,具体为一种基于两轴曲柄技术的多人仿真模拟器,包括座椅,座椅的下端固定连接有上平台,上平台的下端连接有关节轴承与万向节,关节轴承远离上平台的一端连接有曲柄,万向节的下端连接有加固支架,曲柄连接有蜗轮蜗杆减速机的输出轴,蜗轮蜗杆减速机安装于下平台的上端,通过两组关节轴承和上平台连接点与万向节和上平台的连接点连线呈等腰三角形的结构,构成三点承载,本发明运动更加稳定,同时使用减速机带动曲柄,成本更加低廉,且由于两处的关节轴承与上平台连接点不通过上平台中心点,易造成死点,所以采用关节轴承,使得运动更加顺滑,体验感更好。
Multi-person simulation simulator based on two-shaft crank technology
一种基于两轴曲柄技术的多人仿真模拟器
LI BINGNAN (Autor:in)
30.04.2021
Patent
Elektronische Ressource
Chinesisch
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