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Recreating Little Manila through a Virtual Reality Serious Game
This paper describes the authors’ efforts to develop a virtual reality (VR) serious game depicting life in Little Manila in the late 1940s. Little Manila was a thriving Filipino community located in downtown Stockton, California, that existed from the 1920s to 1960s until it was destroyed as part of a freeway construction project. Using Unreal Engine, Autodesk Maya, and Autodesk 3ds Max to design the game and historical research to contextualize in-game content, the authors have constructed a quest-based VR game intended for educational use in both museum and classroom settings.
Recreating Little Manila through a Virtual Reality Serious Game
This paper describes the authors’ efforts to develop a virtual reality (VR) serious game depicting life in Little Manila in the late 1940s. Little Manila was a thriving Filipino community located in downtown Stockton, California, that existed from the 1920s to 1960s until it was destroyed as part of a freeway construction project. Using Unreal Engine, Autodesk Maya, and Autodesk 3ds Max to design the game and historical research to contextualize in-game content, the authors have constructed a quest-based VR game intended for educational use in both museum and classroom settings.
Recreating Little Manila through a Virtual Reality Serious Game
Vu, Sophia (Autor:in) / Cliburn, Daniel (Autor:in) / Helgren, Jennifer (Autor:in) / Salyers, Joshua (Autor:in) / Canniff, Keely (Autor:in) / Johnson, Andrew (Autor:in) / Milliken, Mary (Autor:in) / Reardon, Tyler (Autor:in) / Sabbatino, Kyle (Autor:in) / Stephan, Alicia (Autor:in)
01.10.2018
319003 byte
Aufsatz (Konferenz)
Elektronische Ressource
Englisch
TIBKAT | 2016
|An Art of Recreating Reality : On Photorealistic Architectural Visualizations
BASE | 2024
|Wiley | 2012
|British Library Conference Proceedings | 2000
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