Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
Real-time porosity using computer gaming technology
Real-time porosity using computer gaming technology
Real-time porosity using computer gaming technology
Lowe, Russell (Autor:in) / Goodwin, Richard
2011
Aufsatz (Zeitschrift)
Unbekannt
BKL:
56.03
Methoden im Bauingenieurwesen
Real-time porosity using computer gaming technology
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