Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
Collaborating with the crowd
Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
Collaborating with the crowd
Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
Collaborating with the crowd
Förster, Nick (Autor:in) / Bratoev, Ivan (Autor:in) / Fellner, Jakob (Autor:in) / Schubert, Gerhard (Autor:in) / Petzold, Frank (Autor:in)
International Journal of Architectural Computing ; 20 ; 76-95
01.03.2022
20 pages
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
Legal; collaborating with artists
British Library Online Contents | 1999
British Library Online Contents | 2004
|Collaborating on composite craft
British Library Online Contents | 2012
|TECHNICAL & PRACTICE - Legal; collaborating with artists
Online Contents | 1999
Meaning matters: collaborating with contemporary artists
British Library Conference Proceedings | 2004
|