Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
Prototype Development for Game-Like Interactive Environment
Current platform solutions for using VR in housing marketing lack integration of BIM, resulting in a lack of data on construction materials, services, and costs for interaction. To address this functionality gap, this study proposes an interface that integrates BIM and immersive technologies, streamlining design processes and providing a comprehensive pared-down BIM system. The interface is designed to be fully agnostic towards various BIM editing tools, allowing for input from multiple sources and facilitating concurrent user accessibility with low latency to promote active collaboration. This chapter presents the development of a prototype that combines and fosters new technologies for the construction market. Firstly, advanced ICT is used to reach new markets. Secondly, XR technologies are utilized to offer more efficient services and add value to clients. Lastly, interoperability and standardization of product design and delivery processes are improved to decrease the length of the average project cycle and provide more competitive prices. As described in the methodology chapter, the prototyping stages were designed to follow the ASDM. Each prototyping stage was divided into three steps: (1) requirements, (2) design/develop, (3) test/deploy/review ⇒ new requirements.
Prototype Development for Game-Like Interactive Environment
Current platform solutions for using VR in housing marketing lack integration of BIM, resulting in a lack of data on construction materials, services, and costs for interaction. To address this functionality gap, this study proposes an interface that integrates BIM and immersive technologies, streamlining design processes and providing a comprehensive pared-down BIM system. The interface is designed to be fully agnostic towards various BIM editing tools, allowing for input from multiple sources and facilitating concurrent user accessibility with low latency to promote active collaboration. This chapter presents the development of a prototype that combines and fosters new technologies for the construction market. Firstly, advanced ICT is used to reach new markets. Secondly, XR technologies are utilized to offer more efficient services and add value to clients. Lastly, interoperability and standardization of product design and delivery processes are improved to decrease the length of the average project cycle and provide more competitive prices. As described in the methodology chapter, the prototyping stages were designed to follow the ASDM. Each prototyping stage was divided into three steps: (1) requirements, (2) design/develop, (3) test/deploy/review ⇒ new requirements.
Prototype Development for Game-Like Interactive Environment
Potseluyko, Lilia (Autor:in) / Pour Rahimian, Farzad (Autor:in) / Dawood, Nashwan (Autor:in) / Elghaish, Faris (Autor:in)
28.06.2023
21 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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