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Fusion of VR and AR Strategies for Immersion in Lost Historical-Architectural Heritage
The Santa Cruz Monastery in Coimbra, of the Canons Regular of St. Augustine, founded in 1131, was one of Portugal’s main religious houses before the religious orders were extinguished in 1834. The acritical use of the building and its subdivision and attribution to various entities during the following years, contributed to the progressive destruction of important artistic and architectural legacies (Dias and Coutinho 2003; Craveiro 2011).
Today the former scale and richness of the monastic complex is difficult, if not impossible, to grasp, in the way that contemporary observers have a drastically changed perception of the original architectonic structure. At the same time, artistic pieces commissioned by the monastery are today scattered over a panoply of museums and other institutions. This was the main reason why we decided to establish a research project combining architecture and history of art with new technologies, more specifically with technologies related to Virtual and Augmented reality. Therefore, we became interested in the integration of these two emergent fields of development that gave rise to what has been designated as Mixed Reality (Milgram and Kishino 1994, pp. 1321–1329). In this way, tridimensional digital recreations of architectural and sculptural components are being produced to enhance the remaining context with photorealistic elements and data from other areas of knowledge, providing visual, acoustic and even tactile immersion.
Fusion of VR and AR Strategies for Immersion in Lost Historical-Architectural Heritage
The Santa Cruz Monastery in Coimbra, of the Canons Regular of St. Augustine, founded in 1131, was one of Portugal’s main religious houses before the religious orders were extinguished in 1834. The acritical use of the building and its subdivision and attribution to various entities during the following years, contributed to the progressive destruction of important artistic and architectural legacies (Dias and Coutinho 2003; Craveiro 2011).
Today the former scale and richness of the monastic complex is difficult, if not impossible, to grasp, in the way that contemporary observers have a drastically changed perception of the original architectonic structure. At the same time, artistic pieces commissioned by the monastery are today scattered over a panoply of museums and other institutions. This was the main reason why we decided to establish a research project combining architecture and history of art with new technologies, more specifically with technologies related to Virtual and Augmented reality. Therefore, we became interested in the integration of these two emergent fields of development that gave rise to what has been designated as Mixed Reality (Milgram and Kishino 1994, pp. 1321–1329). In this way, tridimensional digital recreations of architectural and sculptural components are being produced to enhance the remaining context with photorealistic elements and data from other areas of knowledge, providing visual, acoustic and even tactile immersion.
Fusion of VR and AR Strategies for Immersion in Lost Historical-Architectural Heritage
Springer ser. in des. and Innovation
Agustín-Hernández, Luis (Herausgeber:in) / Vallespín Muniesa, Aurelio (Herausgeber:in) / Fernández-Morales, Angélica (Herausgeber:in) / Costa Couceiro, Mauro (Autor:in) / Lobo, Rui (Autor:in)
Congreso Internacional de Expresión Gráfica Arquitectónica ; 2020 ; Zaragoza, Spain
12.05.2020
12 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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