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Serious Games and Personalization of the Therapeutic Education
Therapeutic education uses currently serious games techniques, to have more impact on persons with a chronic disease at their place of living. This requires to customize the game so that the person attempts to change in his lifestyle and dietary habits, according to the specific advices given at relevant moments by the therapeutic monitoring. Thus, taking better account of alimentary and sedentary own habits, and those of his family or professionnel environment, it is possible to build a personalized educational tool, which evolves according the transformations of the pathotology (toward stabilization or to complication), taking into account an actimetry objectified by sensors, complementing and overlapping the information obtained by subjective reporting declarative procedures of dialogue with the virtual coach, during the game. We take as an example the sequence obesity/type 2 diabetis, which affects between 4% and 10% of older people in most developed and developing countries
Serious Games and Personalization of the Therapeutic Education
Therapeutic education uses currently serious games techniques, to have more impact on persons with a chronic disease at their place of living. This requires to customize the game so that the person attempts to change in his lifestyle and dietary habits, according to the specific advices given at relevant moments by the therapeutic monitoring. Thus, taking better account of alimentary and sedentary own habits, and those of his family or professionnel environment, it is possible to build a personalized educational tool, which evolves according the transformations of the pathotology (toward stabilization or to complication), taking into account an actimetry objectified by sensors, complementing and overlapping the information obtained by subjective reporting declarative procedures of dialogue with the virtual coach, during the game. We take as an example the sequence obesity/type 2 diabetis, which affects between 4% and 10% of older people in most developed and developing countries
Serious Games and Personalization of the Therapeutic Education
Lect.Notes Computer
Geissbühler, Antoine (Herausgeber:in) / Demongeot, Jacques (Herausgeber:in) / Mokhtari, Mounir (Herausgeber:in) / Abdulrazak, Bessam (Herausgeber:in) / Aloulou, Hamdi (Herausgeber:in) / Demongeot, Jacques (Autor:in) / Elena, Adrien (Autor:in) / Taramasco, Carla (Autor:in) / Vuillerme, Nicolas (Autor:in)
International Conference on Smart Homes and Health Telematics ; 2015 ; Geneva, Switzerland
30.05.2015
12 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
Therapeutic education , Serious game , E-health , Chronic disease , Type 2 diabetes Computer Science , Special Purpose and Application-Based Systems , User Interfaces and Human Computer Interaction , Information Systems Applications (incl. Internet) , Artificial Intelligence , Image Processing and Computer Vision , Information Storage and Retrieval
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