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Expanding the Conceptual Application of “Stop Disasters!” Game for Flood Disaster Risk Reduction in Urban Informal Settlements
The emerging magnitude of natural hazards and their multifaceted effects on a city’s prosperity have triggered our attention to adopt an inclusive and innovative method of disaster risk reduction (DRR) that benefits all urban citizens. However, DRR initiatives often find a deadlock when introduced to informal and unplanned settlements due to a lack of participation, trust, and knowledge among stakeholders. To this background, gamification seems to have the potential as a disaster communication and education tool for engaging informal dwellers in DRR action. This study extends the conceptual application of the “stop disasters!” game that includes achievement, report/feedback system, role-play features, spatial/environmental representation, and overlay features with incentives/disincentives policies. We applied an experimental game design approach based on an extensive literature review of actionable gamification for DRR and disaster education. Engaging with several stakeholders through role-playing features allows urban and safety planners, city authorities, and disaster researchers to understand the decision-making behavior and motivation vital for formulating DRR policies. Furthermore, the enhanced game design elements of stop game disasters suggest raising urban citizens’ motivation, awareness, and participation, including marginalized communities, in an inclusive DRR and climate resilience planning.
Expanding the Conceptual Application of “Stop Disasters!” Game for Flood Disaster Risk Reduction in Urban Informal Settlements
The emerging magnitude of natural hazards and their multifaceted effects on a city’s prosperity have triggered our attention to adopt an inclusive and innovative method of disaster risk reduction (DRR) that benefits all urban citizens. However, DRR initiatives often find a deadlock when introduced to informal and unplanned settlements due to a lack of participation, trust, and knowledge among stakeholders. To this background, gamification seems to have the potential as a disaster communication and education tool for engaging informal dwellers in DRR action. This study extends the conceptual application of the “stop disasters!” game that includes achievement, report/feedback system, role-play features, spatial/environmental representation, and overlay features with incentives/disincentives policies. We applied an experimental game design approach based on an extensive literature review of actionable gamification for DRR and disaster education. Engaging with several stakeholders through role-playing features allows urban and safety planners, city authorities, and disaster researchers to understand the decision-making behavior and motivation vital for formulating DRR policies. Furthermore, the enhanced game design elements of stop game disasters suggest raising urban citizens’ motivation, awareness, and participation, including marginalized communities, in an inclusive DRR and climate resilience planning.
Expanding the Conceptual Application of “Stop Disasters!” Game for Flood Disaster Risk Reduction in Urban Informal Settlements
Lecture Notes in Civil Engineering
Swasto, Deva Fosterharoldas (Herausgeber:in) / Rahmi, Dwita Hadi (Herausgeber:in) / Rahmawati, Yani (Herausgeber:in) / Hidayati, Isti (Herausgeber:in) / Al-Faraby, Jimly (Herausgeber:in) / Widita, Alyas (Herausgeber:in) / Hutama, Irsyad Adhi Waskita (Autor:in) / Nakamura, Hitoshi (Autor:in)
International Conference on Indonesian Architecture and Planning ; 2022 ; Yogyakarta, Indonesia
27.06.2023
19 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
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