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Gamification for Immersive Hazard Identification and Safety Training in Construction
The construction industry faces numerous safety challenges. Effective safety training is critical to reducing workplace accidents and injuries. However, despite the mandatory implementation of safety standards and regulations, traditional safety training methods are inadequate in effectively preparing workers to build safely. With the advent of virtual reality and metaverse technology, this study aims to transform the traditional instruction-based construction safety training into an immersive, interactive, and engaging learning experience through a game. Participants are placed in simulated construction scenarios where they are tasked to identify and respond to potential hazards. As a pilot study, this work developed the Construction Guardian, which simulated the fall hazard in a real construction project by utilizing Unreal Engine 5 Datasmith plugin with the Building Information Model (BIM) in Navisworks. Engaging the participants in a virtualized recreation of the real-life project enhances their sense of situational awareness, allowing participants to immerse themselves in realistic scenarios before stepping onto the actual job site, while also monitoring the training performance of each participant.
Gamification for Immersive Hazard Identification and Safety Training in Construction
The construction industry faces numerous safety challenges. Effective safety training is critical to reducing workplace accidents and injuries. However, despite the mandatory implementation of safety standards and regulations, traditional safety training methods are inadequate in effectively preparing workers to build safely. With the advent of virtual reality and metaverse technology, this study aims to transform the traditional instruction-based construction safety training into an immersive, interactive, and engaging learning experience through a game. Participants are placed in simulated construction scenarios where they are tasked to identify and respond to potential hazards. As a pilot study, this work developed the Construction Guardian, which simulated the fall hazard in a real construction project by utilizing Unreal Engine 5 Datasmith plugin with the Building Information Model (BIM) in Navisworks. Engaging the participants in a virtualized recreation of the real-life project enhances their sense of situational awareness, allowing participants to immerse themselves in realistic scenarios before stepping onto the actual job site, while also monitoring the training performance of each participant.
Gamification for Immersive Hazard Identification and Safety Training in Construction
Lecture Notes in Civil Engineering
Francis, Adel (Herausgeber:in) / Miresco, Edmond (Herausgeber:in) / Melhado, Silvio (Herausgeber:in) / Wang, Lufan (Autor:in) / Munawat, Varsha (Autor:in) / Delatour, Alexander (Autor:in) / Stewart, Morgan (Autor:in) / Franco, George (Autor:in)
International Conference on Computing in Civil and Building Engineering ; 2024 ; Montreal, QC, Canada
Advances in Information Technology in Civil and Building Engineering ; Kapitel: 24 ; 298-306
04.03.2025
9 pages
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
Design Phase of Gamification Framework for Hazard Identification Training in Construction Industry
BASE | 2022
|Construction safety training using immersive virtual reality
Online Contents | 2013
|Construction safety training using immersive virtual reality
Taylor & Francis Verlag | 2013
|Construction safety training using immersive virtual reality
British Library Online Contents | 2013
|Construction safety training using immersive virtual reality
British Library Online Contents | 2013
|