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Assembled Worlds: New Campo Marzio – Piranesi in the Age of AI
New Campo Marzio is a collaboration between Damjan Jovanovic and Lidija Kljakovic of lifeforms.io and M Casey Rehm of Studio Kinch. Jovanovic and Rehm are also faculty at the Southern California Institute of Architecture (SCI‐Arc). They have used AI and game engines to create a new vision for the iconic public space in Rome, inspired by and inputting data from Giovanni Battista Piranesi's seminal architectural plan of it from 1762.
Assembled Worlds: New Campo Marzio – Piranesi in the Age of AI
New Campo Marzio is a collaboration between Damjan Jovanovic and Lidija Kljakovic of lifeforms.io and M Casey Rehm of Studio Kinch. Jovanovic and Rehm are also faculty at the Southern California Institute of Architecture (SCI‐Arc). They have used AI and game engines to create a new vision for the iconic public space in Rome, inspired by and inputting data from Giovanni Battista Piranesi's seminal architectural plan of it from 1762.
Assembled Worlds: New Campo Marzio – Piranesi in the Age of AI
Rehm, M Casey (Autor:in) / Jovanovic, Damjan (Autor:in)
Architectural Design ; 92 ; 80-85
01.05.2022
1 pages
Aufsatz (Zeitschrift)
Elektronische Ressource
Englisch
Peter Trummer , ‘infinite game’ , Studio Kinch , The Sims , Giovanni Battista Piranesi , James P Carse , John Hejduk , Ghost in the Shell , Il Campo Marzio dell'Antica Roma , artificial neural networks (ANNs) , No Man's Sky , Stellaris , behaviour tree logic , Michael Young , Victims , lifeforms.io , Ian Cheng , symbolic intelligent agents , AIgenerated City , ‘worlding’
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