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Mixed Reality-Based Equipment Simulator for Construction Operations
PC-based equipment simulators are a safe, inexpensive, and efficient means of provide hands-on training to heavy equipment operators in the construction, mining, and agricultural sectors. However, the degree of immersion and realism for these simulators is very sub-par given their projection onto static computer screens. On the other hand, the advent of head mounted displays promises fully immersive, engaging, and realistic virtual environments to train equipment operators. The primary limitation of using HMDs for training operators is the inability to see their own hands inside the virtual environment without requiring special handheld controllers or gloves, which affects the fidelity of the simulated experience for the user and thereby negatively affects transferability of knowledge from the virtual to the real world settings. This paper provides an implementation of augmented virtuality to overlay real content in a virtual space by using a green screen-based mixed-reality application resulting in user being able to see and use only their hands to control equipment through realistic joystick controls as would be found inside equipment. This paper describes the framework used to create a reconfigurable virtual environment for training equipment operators and the system architecture to utilize the growing availability of head mounted displays to create high-fidelity equipment simulators that can be applied to train construction, mining, and agricultural equipment operators.
Mixed Reality-Based Equipment Simulator for Construction Operations
PC-based equipment simulators are a safe, inexpensive, and efficient means of provide hands-on training to heavy equipment operators in the construction, mining, and agricultural sectors. However, the degree of immersion and realism for these simulators is very sub-par given their projection onto static computer screens. On the other hand, the advent of head mounted displays promises fully immersive, engaging, and realistic virtual environments to train equipment operators. The primary limitation of using HMDs for training operators is the inability to see their own hands inside the virtual environment without requiring special handheld controllers or gloves, which affects the fidelity of the simulated experience for the user and thereby negatively affects transferability of knowledge from the virtual to the real world settings. This paper provides an implementation of augmented virtuality to overlay real content in a virtual space by using a green screen-based mixed-reality application resulting in user being able to see and use only their hands to control equipment through realistic joystick controls as would be found inside equipment. This paper describes the framework used to create a reconfigurable virtual environment for training equipment operators and the system architecture to utilize the growing availability of head mounted displays to create high-fidelity equipment simulators that can be applied to train construction, mining, and agricultural equipment operators.
Mixed Reality-Based Equipment Simulator for Construction Operations
Louis, Joseph (author) / Luth, Cody (author) / Cairns, Ryan (author)
Construction Research Congress 2020 ; 2020 ; Tempe, Arizona
Construction Research Congress 2020 ; 649-658
2020-11-09
Conference paper
Electronic Resource
English
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