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Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery
In this study, we observed distributed construction engineering management teams as they discovered issues in building models while collaborating in a 3D virtual world. This paper contributes to visualization and building information modeling (BIM) literature by exploring how the affordances of the media-rich 3D environment of a virtual world support mutual discovery of construction coordination issues among team members. In Winter/Spring 2013, graduate and undergraduate students from four globally distributed universities met in three teams once a week for eleven weeks. Numerous communication affordances were available to the teams - both within and external to the virtual world - including voice, text chat, screen-sharing, and exploring avatar-scaled models imported into the virtual world. When exploring the imported model, individuals controlled their own viewpoint by "walking" through the building as an avatar using the arrow keys on a keyboard and, as a result, all members of the team were able to view the model together, regardless of BIM experience. We found the rate of issue discovery to be significantly higher in the avatar-scaled models compared to other methods of viewing the model - such as passively viewing the model on a 2D shared screen - indicating that bringing team members and building models into the same interactional space is more effective for quickly discovering coordination issues.
Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery
In this study, we observed distributed construction engineering management teams as they discovered issues in building models while collaborating in a 3D virtual world. This paper contributes to visualization and building information modeling (BIM) literature by exploring how the affordances of the media-rich 3D environment of a virtual world support mutual discovery of construction coordination issues among team members. In Winter/Spring 2013, graduate and undergraduate students from four globally distributed universities met in three teams once a week for eleven weeks. Numerous communication affordances were available to the teams - both within and external to the virtual world - including voice, text chat, screen-sharing, and exploring avatar-scaled models imported into the virtual world. When exploring the imported model, individuals controlled their own viewpoint by "walking" through the building as an avatar using the arrow keys on a keyboard and, as a result, all members of the team were able to view the model together, regardless of BIM experience. We found the rate of issue discovery to be significantly higher in the avatar-scaled models compared to other methods of viewing the model - such as passively viewing the model on a 2D shared screen - indicating that bringing team members and building models into the same interactional space is more effective for quickly discovering coordination issues.
Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery
Anderson, Anne (author) / Dossick, Carrie Sturts (author)
2014 International Conference on Computing in Civil and Building Engineering ; 2014 ; Orlando, Florida, United States
2014-06-17
Conference paper
Electronic Resource
English
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