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Spatial Navigation in Real and Virtual Multi-Level Museums
Atria in public buildings, such as museums and cultural environments, serve the purposes of architectural expression as well as spatial navigation. This is clearly seen in numerous existing buildings and modern extensions, such as in the Ashmolean Museum in Oxford, the most recent masterplan of which uses atria to link the old with the new sectors of the building, attract human activity and facilitate three-dimensional exploration. Until recently, most space syntax studies on navigation focused on route choices and spatial characteristics in two dimensions, consequently by-passing the effect of the third dimension on spatial exploration. Although common sense acknowledges a link between three-dimensional design and human movement, there is no substantial research on how the third dimension relates to patterns of exploration. Using the Ashmolean Museum as the main focus study, this paper explores the relationship of actual human movement (visitors’ paths), virtual movement (VR) and spatial structure (space syntax), in order to understand how the multi-storey complex environment impacts on users’ free exploration. The findings suggest that verticality three-dimensional visibility, have a significant effect on how people move in a museum setting. Virtual experiments including spatial alterations of the volumetric structure of the Ashmolean clearly show the impact of the third dimension on path selection and configuration as well as gaze direction. This paper can inform three-dimensional architectural design with the goal of creating user-friendly buildings. The ultimate aim is to provide principled understanding of the variability of three dimensional design and cognitive dimensions in museum buildings for the public.
Spatial Navigation in Real and Virtual Multi-Level Museums
Atria in public buildings, such as museums and cultural environments, serve the purposes of architectural expression as well as spatial navigation. This is clearly seen in numerous existing buildings and modern extensions, such as in the Ashmolean Museum in Oxford, the most recent masterplan of which uses atria to link the old with the new sectors of the building, attract human activity and facilitate three-dimensional exploration. Until recently, most space syntax studies on navigation focused on route choices and spatial characteristics in two dimensions, consequently by-passing the effect of the third dimension on spatial exploration. Although common sense acknowledges a link between three-dimensional design and human movement, there is no substantial research on how the third dimension relates to patterns of exploration. Using the Ashmolean Museum as the main focus study, this paper explores the relationship of actual human movement (visitors’ paths), virtual movement (VR) and spatial structure (space syntax), in order to understand how the multi-storey complex environment impacts on users’ free exploration. The findings suggest that verticality three-dimensional visibility, have a significant effect on how people move in a museum setting. Virtual experiments including spatial alterations of the volumetric structure of the Ashmolean clearly show the impact of the third dimension on path selection and configuration as well as gaze direction. This paper can inform three-dimensional architectural design with the goal of creating user-friendly buildings. The ultimate aim is to provide principled understanding of the variability of three dimensional design and cognitive dimensions in museum buildings for the public.
Spatial Navigation in Real and Virtual Multi-Level Museums
Lazaridou, A (author) / Psarra, S (author)
2017-07-03
In: Proceedings of the 11th Space Syntax Symposium. (pp. 14.1-14.18). Instituto Superior Tecnico: Lisbon, Portugal. (2017)
Paper
Electronic Resource
English
DDC:
720