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On agonism and design: dialogues between theory and practice
Design has the potential to disrupt the status quo, yet disruption inevitably introduces new conflicts. One of the challenges of Social Design is to navigate the social, political and material conflicts that define contemporary lives and find new ways to transform them into creative resources. In addressing that challenge this thesis investigates agonism, a multifaceted theory that explicates conflict and grounds the need for such an investigation in design activism. The political implications, practical considerations and design potentials of agonism are examined in detail, and three core principles of agonism are defined: Identities, Dialogues and Agonistic Space. These principles are elaborated through their relation to intersubjectivity as a fundamental aspect of human experience, its interactional role in identity formation and communication, and its influence on the production and performance of space. A Constructive Design Research methodology is employed that contributes to the understanding agonism through a series of research trajectories and interventions. Design strategies to enact agonism are proposed around game, play and interaction design: Identities can be investigated through Role-Playing, Dialogues can be initiated through Storytelling, and Agonistic Space can be manifested as a Third Place. These strategies are field tested to examine various communities and the conflicts within them. A game intervention Mind the Gap confronts the endemic problem of the gender gap in academic and professional communities of ICT and STEM. A research intervention takes agonistic perspectives to elucidate conflicts of European migration and participatory urban planning in a neighbourhood community in the U.K. A digital intervention applies agonism towards engaging a platform community that has no material form, in the online project of commonfare.net. These interventions experiment with creative inquiry, game and play as design speculations, sketching and constructing playful inerventions that engage ...
On agonism and design: dialogues between theory and practice
Design has the potential to disrupt the status quo, yet disruption inevitably introduces new conflicts. One of the challenges of Social Design is to navigate the social, political and material conflicts that define contemporary lives and find new ways to transform them into creative resources. In addressing that challenge this thesis investigates agonism, a multifaceted theory that explicates conflict and grounds the need for such an investigation in design activism. The political implications, practical considerations and design potentials of agonism are examined in detail, and three core principles of agonism are defined: Identities, Dialogues and Agonistic Space. These principles are elaborated through their relation to intersubjectivity as a fundamental aspect of human experience, its interactional role in identity formation and communication, and its influence on the production and performance of space. A Constructive Design Research methodology is employed that contributes to the understanding agonism through a series of research trajectories and interventions. Design strategies to enact agonism are proposed around game, play and interaction design: Identities can be investigated through Role-Playing, Dialogues can be initiated through Storytelling, and Agonistic Space can be manifested as a Third Place. These strategies are field tested to examine various communities and the conflicts within them. A game intervention Mind the Gap confronts the endemic problem of the gender gap in academic and professional communities of ICT and STEM. A research intervention takes agonistic perspectives to elucidate conflicts of European migration and participatory urban planning in a neighbourhood community in the U.K. A digital intervention applies agonism towards engaging a platform community that has no material form, in the online project of commonfare.net. These interventions experiment with creative inquiry, game and play as design speculations, sketching and constructing playful inerventions that engage ...
On agonism and design: dialogues between theory and practice
Willis, Max (author) / Willis, Max / de Angeli, Antonella / Bassetti, Chiara / Zancanaro, Massimo
2019-01-01
Theses
Electronic Resource
English
DDC:
710
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