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IHTAclassroom. Multi-detailed 3D architecture model for sound perception research in Virtual Reality
IHTAclassroom – Multi-detailed 3D architecture model This dataset describes visual and acoustic 3D architectural models of lecture classroom at the IHTA. Institute of Hearing Technology and Acoustics (IHTA), RWTH Aachen, 52056 Aachen, Germany As used in the publication: [1] Llorca-Bofí, J. and Vorländer, M. (2021). Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality. Front. Built Environ. 7:687237.doi: https://doi.org/10.3389/fbuil.2021.687237 Video: https://www.youtube.com/watch?v=vZaeYA6q-8U Files are stored in FBX format for geometry, JPEG format for visual textures. Dataset [RawModelData] Data is available separately for each definition, and for each visual and acoustic cue. The level of detail for each definition is shown here: Visual cues Geometries HighLOD Materials HighLOD Light sources HighLOD MediumLOD Acoustic cues Geometries HighLOD The current version of the model includes only the modules used for the description of the referenced paper. The authors reserve the right to complete other levels of detail if future applications require them. Scenario [IHTAclassroom_UnrealEngine] An additional data file contains a unique file in [IHTAclassroom_UnrealEngine] Unreal Engine format, with the set up scenario. The instructions to open the final scenario are described here: Download the [IHTAclassroom_UnrealEgine] file, and save it in your working space. Extract the content of the [IHTAclassroom_UnrealEngine]. The folder naming and arrangement are prepared for the scenario. Run the .uproject file. Open a Content Browser tab to navigate through the folder hierarchy. You can open the Content Browser under the tabs Window > Content Browser Open the IHTAclassroom map under the folder Content > Maps by double clicking on it. The scenario will be visible in the Viewport 2 tab. Go to Window > Viewports > Viewport 2 to open it. Press key G to hide or unhide the helpers and editor actors. Press keys 1, 2, 3… 9 to jump into different camera positions Drag the mouse while pressing right click to rotate the viewer direction While pressing right click, press key W to navigate through the scenario.
IHTAclassroom. Multi-detailed 3D architecture model for sound perception research in Virtual Reality
IHTAclassroom – Multi-detailed 3D architecture model This dataset describes visual and acoustic 3D architectural models of lecture classroom at the IHTA. Institute of Hearing Technology and Acoustics (IHTA), RWTH Aachen, 52056 Aachen, Germany As used in the publication: [1] Llorca-Bofí, J. and Vorländer, M. (2021). Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality. Front. Built Environ. 7:687237.doi: https://doi.org/10.3389/fbuil.2021.687237 Video: https://www.youtube.com/watch?v=vZaeYA6q-8U Files are stored in FBX format for geometry, JPEG format for visual textures. Dataset [RawModelData] Data is available separately for each definition, and for each visual and acoustic cue. The level of detail for each definition is shown here: Visual cues Geometries HighLOD Materials HighLOD Light sources HighLOD MediumLOD Acoustic cues Geometries HighLOD The current version of the model includes only the modules used for the description of the referenced paper. The authors reserve the right to complete other levels of detail if future applications require them. Scenario [IHTAclassroom_UnrealEngine] An additional data file contains a unique file in [IHTAclassroom_UnrealEngine] Unreal Engine format, with the set up scenario. The instructions to open the final scenario are described here: Download the [IHTAclassroom_UnrealEgine] file, and save it in your working space. Extract the content of the [IHTAclassroom_UnrealEngine]. The folder naming and arrangement are prepared for the scenario. Run the .uproject file. Open a Content Browser tab to navigate through the folder hierarchy. You can open the Content Browser under the tabs Window > Content Browser Open the IHTAclassroom map under the folder Content > Maps by double clicking on it. The scenario will be visible in the Viewport 2 tab. Go to Window > Viewports > Viewport 2 to open it. Press key G to hide or unhide the helpers and editor actors. Press keys 1, 2, 3… 9 to jump into different camera positions Drag the mouse while pressing right click to rotate the viewer direction While pressing right click, press key W to navigate through the scenario.
IHTAclassroom. Multi-detailed 3D architecture model for sound perception research in Virtual Reality
Llorca-Bofí, Josep (author) / Vorländer, Michael (author)
2021-03-23
Research Data
Electronic Resource
English
DDC:
720
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