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Evaluating consumer interaction interfaces for 3D sketching in virtual reality
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very powerful tool for many creative applications. However, common VR sketching suites rely on the standard hand controllers bundled with home VR systems, which are non-optimal for this kind of tasks. To deal with this issue, some research works proposed to use dedicated pen-shaped interfaces tracked with external motion-capture systems. Regrettably, these solutions are generally rather expensive, cumbersome and unsuitable for many potential end- users. Hence, lots of challenges regarding interfaces for 3D sketching in VR still exist. In this paper, a newly proposed sketching-oriented input device (namely, a VR stylus) compatible with the tracking technology of a consumer-grade VR system is compared with a standard hand con- troller from the same system. In particular, the paper reports the results of a user study whose aim was to evaluate, in both objective and subjective terms, aspects like, among others, sketching accuracy, ease of use, efficiency, comfort, control and naturalness.
Evaluating consumer interaction interfaces for 3D sketching in virtual reality
Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very powerful tool for many creative applications. However, common VR sketching suites rely on the standard hand controllers bundled with home VR systems, which are non-optimal for this kind of tasks. To deal with this issue, some research works proposed to use dedicated pen-shaped interfaces tracked with external motion-capture systems. Regrettably, these solutions are generally rather expensive, cumbersome and unsuitable for many potential end- users. Hence, lots of challenges regarding interfaces for 3D sketching in VR still exist. In this paper, a newly proposed sketching-oriented input device (namely, a VR stylus) compatible with the tracking technology of a consumer-grade VR system is compared with a standard hand con- troller from the same system. In particular, the paper reports the results of a user study whose aim was to evaluate, in both objective and subjective terms, aspects like, among others, sketching accuracy, ease of use, efficiency, comfort, control and naturalness.
Evaluating consumer interaction interfaces for 3D sketching in virtual reality
Alberto Cannavò (author) / Davide Calandra (author) / Aidan Kehoe (author) / Fabrizio Lamberti (author) / Cannavo', Alberto / Calandra, Davide / Kehoe, Aidan / Lamberti, Fabrizio
2021-01-01
Conference paper
Electronic Resource
English
DDC:
690
Using Virtual Reality Aided Design Techniques for Three Dimensional Architectural Sketching
British Library Conference Proceedings | 1996
|Taylor & Francis Verlag | 2023
|Taylor & Francis Verlag | 1975
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