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Videogame technology in architecture education
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture. ; Postprint (author's final draft)
Videogame technology in architecture education
Videogame technology is quickly maturing and approaching levels of realism once reserved to 3D rendering applications used in architecture, in real-time and with the capacity to react in real-time to user input. This paper describes an educational experience using videogame technology in architecture education, exploring its applicability in the field in architecture compared to more traditional media. A prototype application modeling a proposed urban space was developed using Unreal Engine and a group of architecture students were asked to use the software to navigate the virtual environment. The development process of the applications is discussed as well as the design of the survey to assess the participants’ experience in four key areas (a) player profile, (b) experience using the beta version, (c) use of videogame technology as an educational tool, and (d) applicability of game engines in Architecture. ; Postprint (author's final draft)
Videogame technology in architecture education
Valls Dalmau, Francesc (author) / Redondo Domínguez, Ernesto (author) / Fonseca Escudero, David (author) / Garcia-Almirall, M. Pilar (author) / Subirós Brunet, Jordi (author) / Universitat Politècnica de Catalunya. Departament d'Expressió Gràfica Arquitectònica I / Universitat Politècnica de Catalunya. Departament de Tecnologia de l'Arquitectura / Universitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge / Universitat Politècnica de Catalunya. CPSV - Centre de Política de Sòl i Valoracions
2016-01-01
Miscellaneous
Electronic Resource
English
Ensenyament virtual , Educational innovations , Ensenyament - Innovacions , Teoria de , Videogame Engine , Arquitectura Ensenyament , Àrees temàtiques de la UPC::Arquitectura , Video games , Architecture , Videojocs , Education , Jocs , Game theory , Interactivity · Immersion , Urban space , E-learning , Visual Representation , Gamification , Architecture -- Study and teaching , Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica
DDC:
720
BASE | 2018
|Introduction: Architecture, Technology, and Education
British Library Online Contents | 2004
|