A platform for research: civil engineering, architecture and urbanism
PENGEMBANGAN MEDIA “SMART BOARDBOOK” BERBASIS AUGMENTED REALITY PADA TEMA 6 SUBTEMA 1 KELAS II SD NEGERI 104197 DESA KLAMBIR
The purpose of this study was to determine the feasibility and effectiveness of using Augmented Reality-based “Smart Boardbook” media. This research is a development research (Research and Development) which refers to the ADDIE development model which consists of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. The research shows that the augmented reality-based “smart boardbook” media on the theme of 6 sub-theme 1 class II SD that was developed has been validated by a media expert validator in the first stage obtaining a feasibility percentage of 73.80% included in the “feasible” criteria and in stage II obtaining the results of the percentage of eligibility of 95.20% are included in the "very feasible" criteria. And according to the material expert validator in stage I the percentage of feasibility results is 75.55%. included in the "feasible" criteria and in stage II the percentage of eligibility results was 92.22%. included in the "very feasible" criteria. And according to education practitioners, the percentage of eligibility results is 98.18% including the "very feasible" criteria. The results of individual trials and small group trials each get an average score of 1 which is in the "good" category. In the field trial stage, the effectiveness criteria were achieved with the number of students reaching 17 people in the post-test or about 89.47%. Keywords: Augmented Reality, Media, Research Development, Smart Boardbook
PENGEMBANGAN MEDIA “SMART BOARDBOOK” BERBASIS AUGMENTED REALITY PADA TEMA 6 SUBTEMA 1 KELAS II SD NEGERI 104197 DESA KLAMBIR
The purpose of this study was to determine the feasibility and effectiveness of using Augmented Reality-based “Smart Boardbook” media. This research is a development research (Research and Development) which refers to the ADDIE development model which consists of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. The research shows that the augmented reality-based “smart boardbook” media on the theme of 6 sub-theme 1 class II SD that was developed has been validated by a media expert validator in the first stage obtaining a feasibility percentage of 73.80% included in the “feasible” criteria and in stage II obtaining the results of the percentage of eligibility of 95.20% are included in the "very feasible" criteria. And according to the material expert validator in stage I the percentage of feasibility results is 75.55%. included in the "feasible" criteria and in stage II the percentage of eligibility results was 92.22%. included in the "very feasible" criteria. And according to education practitioners, the percentage of eligibility results is 98.18% including the "very feasible" criteria. The results of individual trials and small group trials each get an average score of 1 which is in the "good" category. In the field trial stage, the effectiveness criteria were achieved with the number of students reaching 17 people in the post-test or about 89.47%. Keywords: Augmented Reality, Media, Research Development, Smart Boardbook
PENGEMBANGAN MEDIA “SMART BOARDBOOK” BERBASIS AUGMENTED REALITY PADA TEMA 6 SUBTEMA 1 KELAS II SD NEGERI 104197 DESA KLAMBIR
Nurmayani, Nurmayani (author) / Khairani, Liza Ayu (author)
2021-12-23
doi:10.24114/sejpgsd.v11i3.30132
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED; Vol 11, No 3 (2021): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED; 232-241 ; 24074926 ; 23551720 ; 10.24114/sejpgsd.v11i3
Article (Journal)
Electronic Resource
English
DDC:
690
PENGEMBANGAN MODUL PRAKTIKUM TEMA ALAT PENGENDALI PENCEMAR UDARA BERBASIS AUGMENTED REALITY
BASE | 2021
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