A platform for research: civil engineering, architecture and urbanism
PENGEMBANGAN MODUL PELAJARAN BAHASA ARAB MENGGUNAKAN MEDIA PERMAINAN UNTUK SEKOLAH MADRASAH IBTIDAIYAH
AbstractThe purpose of this research and development is to produce Arabic learning modules and find out student learning outcomes between before and after using them. In this research and development using the Dick and Carry design model. This research was conducted in class IV MI Raudhatul Ulum Pematang Rambai Kuala Mandor, A. The trial of the product developed was carried out through the stages of expert validation, individual trials, small groups, and the field. Analysis of the data used for validation is to divide the number of scores obtained by the expected number of scores. Then the results of the pre-test and post-test are tested for normality, T-test and the calculation of the value of the Effect Size. As for the results of this research and development that is the module design that has been developed after going through the validation stages of material experts, media experts and trials, individuals, groups, small and field shows the quality of modules is very feasible to use in the learning process. While learning outcomes of students before using the module scored 39% and entered the category "Failed". After using, get a value of 90% and enter the category 'Very Good'. Keywords: Game Media, Module Development
PENGEMBANGAN MODUL PELAJARAN BAHASA ARAB MENGGUNAKAN MEDIA PERMAINAN UNTUK SEKOLAH MADRASAH IBTIDAIYAH
AbstractThe purpose of this research and development is to produce Arabic learning modules and find out student learning outcomes between before and after using them. In this research and development using the Dick and Carry design model. This research was conducted in class IV MI Raudhatul Ulum Pematang Rambai Kuala Mandor, A. The trial of the product developed was carried out through the stages of expert validation, individual trials, small groups, and the field. Analysis of the data used for validation is to divide the number of scores obtained by the expected number of scores. Then the results of the pre-test and post-test are tested for normality, T-test and the calculation of the value of the Effect Size. As for the results of this research and development that is the module design that has been developed after going through the validation stages of material experts, media experts and trials, individuals, groups, small and field shows the quality of modules is very feasible to use in the learning process. While learning outcomes of students before using the module scored 39% and entered the category "Failed". After using, get a value of 90% and enter the category 'Very Good'. Keywords: Game Media, Module Development
PENGEMBANGAN MODUL PELAJARAN BAHASA ARAB MENGGUNAKAN MEDIA PERMAINAN UNTUK SEKOLAH MADRASAH IBTIDAIYAH
Firmansyah, Firmansyah (author) / Aunurrohman, Aunurrohman (author) / Fadillah, Fadillah (author)
2019-09-02
Jurnal Pendidikan dan Pembelajaran Khatulistiwa; Vol 8, No 9 (2019): September 2019 ; 2715-2723
Article (Journal)
Electronic Resource
English
DDC:
690
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