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Architecture for Hybrid Robotic Behavior
Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information. ; Griffith Sciences, School of Information and Communication Technology ; Full Text
Architecture for Hybrid Robotic Behavior
Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information. ; Griffith Sciences, School of Information and Communication Technology ; Full Text
Architecture for Hybrid Robotic Behavior
Billington, David (author) / Estivill-Castro, Vladimir (author) / Hexel, Rene (author) / Rock, Andrew (author)
2009-01-01
Article (Journal)
Electronic Resource
Unknown , English
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