A platform for research: civil engineering, architecture and urbanism
In the last twenty years, the process of digitization of art and cultural heritage in general has undergone considerable developments pursuing purposes of conservation and analysis, first, but also of dissemination and knowledge of the works themselves or of the sites of historical - archaeological – architectural interest. For years, museums and archaeological sites have begun to digitize their assets to make them usable on online platforms. In this way, multiple high-resolution digital archives and virtual reconstructions of the sites were born that provide immersive experiences to the user. Above all, the latter stimulate the cinematographic and videogame industries to continuous research to improve the immersive and interactive experience, thanks to the use of virtual reality devices applied to increasingly detailed digital models, in some cases obtained thanks to the most modern detection instruments.
In the last twenty years, the process of digitization of art and cultural heritage in general has undergone considerable developments pursuing purposes of conservation and analysis, first, but also of dissemination and knowledge of the works themselves or of the sites of historical - archaeological – architectural interest. For years, museums and archaeological sites have begun to digitize their assets to make them usable on online platforms. In this way, multiple high-resolution digital archives and virtual reconstructions of the sites were born that provide immersive experiences to the user. Above all, the latter stimulate the cinematographic and videogame industries to continuous research to improve the immersive and interactive experience, thanks to the use of virtual reality devices applied to increasingly detailed digital models, in some cases obtained thanks to the most modern detection instruments.
VIRTUAL REALITY AND CAPTURED REALITY FOR CULTURAL LANDSCAPE COMMUNICATION
2022
Article (Journal)
Electronic Resource
Unknown
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Exploring Cultural Heritage Using Virtual Reality
British Library Conference Proceedings | 2018
|Emerald Group Publishing | 1993
|Online Contents | 2000
|TIBKAT | 1991
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