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Virtual Reality in Presentation of the Underground Mine Technological Process
Virtual Reality in Presentation of the Underground Mine Technological Process focuses on methods of presentation of an underground mine technologies in intranet technology. It shows usage of platform independent VRML client for presentation of static and dynamic information about technological process. Bi-directional interactions between client and process information database are solved.Based on analysis of technological process of underground mine a database structure was designed. It is skeleton for storing all information about any underground mine. This skeleton can be modified in any direction. Data in this "static model" of underground mine can be applied for visualization in VRML environment. In this way it is possible to simplify and unify a user's front-end for all kinds of tasks.All designed scenes can be interactively displayed in full view or in any detail view, so that a user is able to recognize every important part of installed equipment, its stage, technical parameters and other information. If manufacturers of mining equipment will supply VRML model of their real products everybody would be able to place it into VRML scene and learn everything about it.This work explores and tries to enlighten some of the areas and available approaches compliant with VRML 97 specification of modifying static scene by its browser. Concepts of animation pipeline, inside and outside scripting in scene displayed and authoring of VRML targeted geometry are discussed including database connectivity.
Virtual Reality in Presentation of the Underground Mine Technological Process
Virtual Reality in Presentation of the Underground Mine Technological Process focuses on methods of presentation of an underground mine technologies in intranet technology. It shows usage of platform independent VRML client for presentation of static and dynamic information about technological process. Bi-directional interactions between client and process information database are solved.Based on analysis of technological process of underground mine a database structure was designed. It is skeleton for storing all information about any underground mine. This skeleton can be modified in any direction. Data in this "static model" of underground mine can be applied for visualization in VRML environment. In this way it is possible to simplify and unify a user's front-end for all kinds of tasks.All designed scenes can be interactively displayed in full view or in any detail view, so that a user is able to recognize every important part of installed equipment, its stage, technical parameters and other information. If manufacturers of mining equipment will supply VRML model of their real products everybody would be able to place it into VRML scene and learn everything about it.This work explores and tries to enlighten some of the areas and available approaches compliant with VRML 97 specification of modifying static scene by its browser. Concepts of animation pipeline, inside and outside scripting in scene displayed and authoring of VRML targeted geometry are discussed including database connectivity.
Virtual Reality in Presentation of the Underground Mine Technological Process
Kodym Oldøich (author)
2003
Article (Journal)
Electronic Resource
Unknown
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