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Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes.
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary education teachers in Spain. A quantitative and qualitative analysis was made of teachers’ competences, the tools and devices most widely used, didactic functionality, emotional competence and social skills. The results showed that teachers had a positive attitude towards gamification, and good knowledge and management of tools such as Genially, Kahoot and Google Classroom. With the appropriate resources, class planning and teacher training, game-based learning and gamification can boost student motivation and commitment, and foster enthusiasm for beneficial, pedagogical interactive processes.
Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education
José Manuel Sáez-López (author) / Esteban Vázquez-Cano (author) / Javier Fombona Cadavieco (author) / Eloy López-Meneses (author)
2022
Article (Journal)
Electronic Resource
Unknown
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