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My research investigates tangible interaction design potentials for music players. It provides background research on designing tangible interface for music players, as well as design activities of developing design concepts for my target users. To answer the research question: how can we apply tangible interaction in music players to create ease-of-use and joy-of-use for users? I study products and target users. Then I have design activities to generate design concepts. Finally I involve users to evaluate the concepts. Through my research through design process, I gain several conclusions for designing tangible interface for music players: (1) Study users to find out their experiences and requirements. (2) Refine and transfer ease and joy elements from user studies to create tangible interactions. (3) Evaluate the created interactions for better solutions.
My research investigates tangible interaction design potentials for music players. It provides background research on designing tangible interface for music players, as well as design activities of developing design concepts for my target users. To answer the research question: how can we apply tangible interaction in music players to create ease-of-use and joy-of-use for users? I study products and target users. Then I have design activities to generate design concepts. Finally I involve users to evaluate the concepts. Through my research through design process, I gain several conclusions for designing tangible interface for music players: (1) Study users to find out their experiences and requirements. (2) Refine and transfer ease and joy elements from user studies to create tangible interactions. (3) Evaluate the created interactions for better solutions.
Design Tangible Interaction
Liu Wei (author)
2008
Article (Journal)
Electronic Resource
Unknown
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