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Mixed reality LVC simulation: A new approach to study pedestrian behaviour
Abstract Despite controlled experiments and computer-based simulations are important tools to studying pedestrian behaviour, the pedestrian data collected by both have limitations. These limitations are manifested in the disconnect between the behavioural characteristics of real-world pedestrians and the way they are represented in these simulated environments. Recent developments in mixed reality and live, virtual, and constructive (LVC) simulation have the potential to make up these limitations. This paper reports on a study and project prototypes for building a client-server system using simulation modelling software tools and mixed reality headsets. We set up a mixed reality space containing real pedestrians and holographic-projection virtual pedestrians in a real building environment. The virtual pedestrians move according to a pedestrian dynamics model and interact with real pedestrians and environments in real-time. Taking evacuation in high risk as an example, we demonstrate how interactions between pedestrians, even pedestrians and environments can be achieved in the space while collecting data on the entire process. This study introduces a new approach to study pedestrian behaviour in buildings: mixed reality LVC simulation.
Highlights Workflow for studying pedestrian behaviour in any large building space. A mixed reality space containing real and virtual pedestrians in a real building. Interaction design between real and virtual pedestrians. Examples of applying the system to simulate indoor fire evacuation.
Mixed reality LVC simulation: A new approach to study pedestrian behaviour
Abstract Despite controlled experiments and computer-based simulations are important tools to studying pedestrian behaviour, the pedestrian data collected by both have limitations. These limitations are manifested in the disconnect between the behavioural characteristics of real-world pedestrians and the way they are represented in these simulated environments. Recent developments in mixed reality and live, virtual, and constructive (LVC) simulation have the potential to make up these limitations. This paper reports on a study and project prototypes for building a client-server system using simulation modelling software tools and mixed reality headsets. We set up a mixed reality space containing real pedestrians and holographic-projection virtual pedestrians in a real building environment. The virtual pedestrians move according to a pedestrian dynamics model and interact with real pedestrians and environments in real-time. Taking evacuation in high risk as an example, we demonstrate how interactions between pedestrians, even pedestrians and environments can be achieved in the space while collecting data on the entire process. This study introduces a new approach to study pedestrian behaviour in buildings: mixed reality LVC simulation.
Highlights Workflow for studying pedestrian behaviour in any large building space. A mixed reality space containing real and virtual pedestrians in a real building. Interaction design between real and virtual pedestrians. Examples of applying the system to simulate indoor fire evacuation.
Mixed reality LVC simulation: A new approach to study pedestrian behaviour
Chen, Minze (author) / Yang, Rui (author) / Tao, Zhenxiang (author) / Zhang, Ping (author)
Building and Environment ; 207
2021-09-27
Article (Journal)
Electronic Resource
English
Modifying pedestrian behaviour
Online Contents | 2003
|Modifying pedestrian behaviour
Elsevier | 2003
|Modifying pedestrian behaviour
Elsevier | 2003
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