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Immersive Virtual Reality Environment for Construction Detailing Education Using Building Information Modeling (BIM)
Construction site visits are real-life practical experience where the AEC students’ conceptual knowledge is developed and serves as an extension of in-class learning tools. Nevertheless, very low rates of construction site visits have been reported worldwide due to certain limitations, such as the limited visit time, the lack of visit objective, potential hazards, etc. In addition, site activities may also meet specific class needs. During a construction site visit, students mainly learn through their own observation, not by involvement in the site work or having the possibility to take decisions. Besides, students have only the chance to attend one phase of construction. Virtual reality (VR)—as a game‐friendly, interactive, and immersive technology—may facilitate virtual construction site visits to meet learning needs and provide the learner with a near-real experiential learning environment where he/she can “learn by doing” in a zero-risk environment. In this essence, this paper describes “VRConDet” project which builds on the VR technology as a medium and Building Information Modeling (BIM) as a source of technical information taking into consideration adults’ active learning and gamification of learning materials. “VRConDet” is a computer-assisted learning (CAL) conceptual framework for construction detailing that aims at enhancing the learning experience and learning outcomes for construction education within architecture curricula. This paper focuses on “VRConDet” system architecture and the design of its diverse, scalable, and adaptive modules according to the correspondent complexity and intended learning outcomes of construction education. The results of this first phase feed into a second phase of VR environment development and the validation thereof.
Immersive Virtual Reality Environment for Construction Detailing Education Using Building Information Modeling (BIM)
Construction site visits are real-life practical experience where the AEC students’ conceptual knowledge is developed and serves as an extension of in-class learning tools. Nevertheless, very low rates of construction site visits have been reported worldwide due to certain limitations, such as the limited visit time, the lack of visit objective, potential hazards, etc. In addition, site activities may also meet specific class needs. During a construction site visit, students mainly learn through their own observation, not by involvement in the site work or having the possibility to take decisions. Besides, students have only the chance to attend one phase of construction. Virtual reality (VR)—as a game‐friendly, interactive, and immersive technology—may facilitate virtual construction site visits to meet learning needs and provide the learner with a near-real experiential learning environment where he/she can “learn by doing” in a zero-risk environment. In this essence, this paper describes “VRConDet” project which builds on the VR technology as a medium and Building Information Modeling (BIM) as a source of technical information taking into consideration adults’ active learning and gamification of learning materials. “VRConDet” is a computer-assisted learning (CAL) conceptual framework for construction detailing that aims at enhancing the learning experience and learning outcomes for construction education within architecture curricula. This paper focuses on “VRConDet” system architecture and the design of its diverse, scalable, and adaptive modules according to the correspondent complexity and intended learning outcomes of construction education. The results of this first phase feed into a second phase of VR environment development and the validation thereof.
Immersive Virtual Reality Environment for Construction Detailing Education Using Building Information Modeling (BIM)
Lect.Notes Mechanical Engineering
Panuwatwanich, Kriengsak (editor) / Ko, Chien-Ho (editor) / ElGewely, Maha (author) / Nadim, Wafaa (author)
The 10th International Conference on Engineering, Project, and Production Management ; Chapter: 9 ; 101-112
2020-03-04
12 pages
Article/Chapter (Book)
Electronic Resource
English
Immersive VR environment for construction detailing education: BIM approach
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