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Imagining Roman Port Cities: From Iconographic Evidence to 3D Reconstruction
Our knowledge related to port urbanism under the Roman Empire is quite unclear as most ancient Mediterranean ports are often archaeologically preserved only at their foundation level or not well preserved at all. Archaeologists are able to reconstruct, at the best, a plan but the third dimension is difficult to imagine. The lack of monuments and the difficulty in interpreting the archaeological data require the use of iconographic sources. Port depictions can make an important contribution for learning more about ancient ports as they are the only source of information that shows the third dimension of port architectures that no longer exist. This paper aims not only to reinforce the knowledge of the built environments of Antiquity but also to promote the use of digital simulation tools by archaeologists throughout the work of elaboration and consolidation of the hypotheses of reconstitution, and not only in the final phases of restitution of the studied landscapes. The corollary question of the credibility of the restitutions produced and of the traceability of the data that allowed them to be made is also addressed. It also puts into perspective several digital restitutions carried out in the past by the MAP, in particular by the implementation of generative processes, in order to measure on the one hand the validity of the restitution methodologies mobilised until now and on the other hand the modalities to be implemented in order to make them operable by non-specialist communities in the field of the digital humanities.
Imagining Roman Port Cities: From Iconographic Evidence to 3D Reconstruction
Our knowledge related to port urbanism under the Roman Empire is quite unclear as most ancient Mediterranean ports are often archaeologically preserved only at their foundation level or not well preserved at all. Archaeologists are able to reconstruct, at the best, a plan but the third dimension is difficult to imagine. The lack of monuments and the difficulty in interpreting the archaeological data require the use of iconographic sources. Port depictions can make an important contribution for learning more about ancient ports as they are the only source of information that shows the third dimension of port architectures that no longer exist. This paper aims not only to reinforce the knowledge of the built environments of Antiquity but also to promote the use of digital simulation tools by archaeologists throughout the work of elaboration and consolidation of the hypotheses of reconstitution, and not only in the final phases of restitution of the studied landscapes. The corollary question of the credibility of the restitutions produced and of the traceability of the data that allowed them to be made is also addressed. It also puts into perspective several digital restitutions carried out in the past by the MAP, in particular by the implementation of generative processes, in order to measure on the one hand the validity of the restitution methodologies mobilised until now and on the other hand the modalities to be implemented in order to make them operable by non-specialist communities in the field of the digital humanities.
Imagining Roman Port Cities: From Iconographic Evidence to 3D Reconstruction
Digital Innovations in
Giordano, Andrea (editor) / Russo, Michele (editor) / Spallone, Roberta (editor) / Mailleur, Stéphanie (author) / Saleri, Renato (author)
2023-09-02
12 pages
Article/Chapter (Book)
Electronic Resource
English
British Library Online Contents | 2011
|Imagining cities : scripts, signs, memory
TIBKAT | 1997
|Problems in Titian mostly iconographic
UB Braunschweig | 1969
|