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Lessons Learned from the Development of an Immersive Virtual Reality (IVR) Game for Construction Safety
The use of Immersive Virtual Reality (IVR) games as a learning tool has gained researchers’ attention because of their ability to deliver an immersive environment for learners. As it is a growing area of research, the efficacy of IVR applications for learning in various fields needs to be investigated before their full-scale implementation. The authors developed an immersive environment game for construction hazard identification. The game allows players to explore a virtual construction site setting to identify potential safety hazards and associated controls. To create such games, the developer should have expertise in using game engines, coding in computer languages, creating game assets, and designing user interfaces. These requirements can make game development difficult for many instructors who want to build a game-based teaching tool but have no game development experience. Without compelling evidence that learning games are effective in a particular area, training institutions and business organizations may not be willing to invest resources to hire game developers. Therefore, the authors present lessons learned from their game development experience to help those interested in creating immersive Virtual Reality content but lack game development experience.
Lessons Learned from the Development of an Immersive Virtual Reality (IVR) Game for Construction Safety
The use of Immersive Virtual Reality (IVR) games as a learning tool has gained researchers’ attention because of their ability to deliver an immersive environment for learners. As it is a growing area of research, the efficacy of IVR applications for learning in various fields needs to be investigated before their full-scale implementation. The authors developed an immersive environment game for construction hazard identification. The game allows players to explore a virtual construction site setting to identify potential safety hazards and associated controls. To create such games, the developer should have expertise in using game engines, coding in computer languages, creating game assets, and designing user interfaces. These requirements can make game development difficult for many instructors who want to build a game-based teaching tool but have no game development experience. Without compelling evidence that learning games are effective in a particular area, training institutions and business organizations may not be willing to invest resources to hire game developers. Therefore, the authors present lessons learned from their game development experience to help those interested in creating immersive Virtual Reality content but lack game development experience.
Lessons Learned from the Development of an Immersive Virtual Reality (IVR) Game for Construction Safety
Lecture Notes in Civil Engineering
Walbridge, Scott (editor) / Nik-Bakht, Mazdak (editor) / Ng, Kelvin Tsun Wai (editor) / Shome, Manas (editor) / Alam, M. Shahria (editor) / el Damatty, Ashraf (editor) / Lovegrove, Gordon (editor) / Shah, Harsh (author) / Din, Zia (author)
Canadian Society of Civil Engineering Annual Conference ; 2021
Proceedings of the Canadian Society of Civil Engineering Annual Conference 2021 ; Chapter: 30 ; 395-407
2022-05-30
13 pages
Article/Chapter (Book)
Electronic Resource
English
Construction safety training using immersive virtual reality
British Library Online Contents | 2013
|Construction safety training using immersive virtual reality
British Library Online Contents | 2013
|Construction safety training using immersive virtual reality
Online Contents | 2013
|Construction safety training using immersive virtual reality
Taylor & Francis Verlag | 2013
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