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An Experimental Methodology for the 3D Virtual Reconstruction of Never Built or Lost Architecture
This paper proposes a methodology to rationalize the process of reconstruction of no more existing or designed but never built architectures. The methodology focuses on the following aspects of the hypothetical digital 3D reconstructions: sources (e.g., gathering, use, documentation), representation method (e.g., geometry, scale, segmentation, 3D modelling), and visualization (e.g., textures, light, point of view, projection method). The method was thought to be as objective, clear, transparent, and reproducible as possible, and it aims to generate 3D digital reconstructions of comparable quality and reusable in various scenarios. It was put to test for several years at the architectural drawing courses of the University of Bologna; one hundred students per class each academic year. The methodology presented is based on an iterative process of calibration of input and outputs based on annual trials. The 3D models constructed were archived in a repository and the retrospective annual assessment fostered critical observations. On the one hand, the method produces, in most cases, comparable, traceable, and reusable models for various purposes (e.g., visualization, semantic analysis, geometrical study, historical study, 3D printing, virtual exploration, etc.). On the other hand, the methodology aims to improve learning and foster architectural cultural heritage knowledge.
An Experimental Methodology for the 3D Virtual Reconstruction of Never Built or Lost Architecture
This paper proposes a methodology to rationalize the process of reconstruction of no more existing or designed but never built architectures. The methodology focuses on the following aspects of the hypothetical digital 3D reconstructions: sources (e.g., gathering, use, documentation), representation method (e.g., geometry, scale, segmentation, 3D modelling), and visualization (e.g., textures, light, point of view, projection method). The method was thought to be as objective, clear, transparent, and reproducible as possible, and it aims to generate 3D digital reconstructions of comparable quality and reusable in various scenarios. It was put to test for several years at the architectural drawing courses of the University of Bologna; one hundred students per class each academic year. The methodology presented is based on an iterative process of calibration of input and outputs based on annual trials. The 3D models constructed were archived in a repository and the retrospective annual assessment fostered critical observations. On the one hand, the method produces, in most cases, comparable, traceable, and reusable models for various purposes (e.g., visualization, semantic analysis, geometrical study, historical study, 3D printing, virtual exploration, etc.). On the other hand, the methodology aims to improve learning and foster architectural cultural heritage knowledge.
An Experimental Methodology for the 3D Virtual Reconstruction of Never Built or Lost Architecture
Communic.Comp.Inf.Science
Münster, Sander (editor) / Pattee, Aaron (editor) / Kröber, Cindy (editor) / Niebling, Florian (editor) / Apollonio, Fabrizio Ivan (author) / Fallavollita, Federico (author) / Foschi, Riccardo (author)
Workshop on Research and Education in Urban History in the Age of Digital Libraries ; 2023 ; Munich, Germany
Research and Education in Urban History in the Age of Digital Libraries ; Chapter: 1 ; 3-18
2023-07-29
16 pages
Article/Chapter (Book)
Electronic Resource
English
3D Modelling Reconstruction , Virtual Heritage , Higher Education , Standardization , C.N. Ledoux , M. Guidi Computer Science , Computer Systems Organization and Communication Networks , Artificial Intelligence , Computer Imaging, Vision, Pattern Recognition and Graphics , Software Engineering/Programming and Operating Systems
An Experimental Methodology for the 3D Virtual Reconstruction of Never Built or Lost Architecture
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