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Enhancing Primary School Students’ Motivation in Mathematics Through Game-Based Learning (GBL)
Mathematics holds a crucial role in various domains and everyday life. This makes it imperative to establish a strong foundational understanding of mathematics and foster heightened motivation to learn among primary school students. However, many primary school students encounter challenges in grasping mathematics, often accompanied by anxiety related to mathematics, commonly referred to as “math anxiety”. To address these concerns, this study proposes an innovative method through the use of game-based learning to amplify primary school students’ enthusiasm for mathematics learning. Therefore, the aim of this study is to determine the elements of game-based learning, design, develop a proof of concept based on the identified elements, and determine the effectiveness of the proposed approach. Hence, a quantitative method was employed to evaluate the effectiveness of the aforementioned proof of concept. Data is collected via questionnaires and subsequently analysed through a pre-test, post-test, and game evaluation. The evaluation outcomes underscore the significantly positive influence of the proposed game on students’ motivation. The contribution of this study is its departure from conventional GBL approaches, offering an effective way to boost and sustain primary school students’ motivation for mathematics. Furthermore, it is anticipated that the outcome will serve as a valuable reference for future researchers delving into similar inquiries. The implications of the study benefit stakeholders, developers, and researchers associated with relevant projects, providing insights into creating impactful game-based learning experiences.
Enhancing Primary School Students’ Motivation in Mathematics Through Game-Based Learning (GBL)
Mathematics holds a crucial role in various domains and everyday life. This makes it imperative to establish a strong foundational understanding of mathematics and foster heightened motivation to learn among primary school students. However, many primary school students encounter challenges in grasping mathematics, often accompanied by anxiety related to mathematics, commonly referred to as “math anxiety”. To address these concerns, this study proposes an innovative method through the use of game-based learning to amplify primary school students’ enthusiasm for mathematics learning. Therefore, the aim of this study is to determine the elements of game-based learning, design, develop a proof of concept based on the identified elements, and determine the effectiveness of the proposed approach. Hence, a quantitative method was employed to evaluate the effectiveness of the aforementioned proof of concept. Data is collected via questionnaires and subsequently analysed through a pre-test, post-test, and game evaluation. The evaluation outcomes underscore the significantly positive influence of the proposed game on students’ motivation. The contribution of this study is its departure from conventional GBL approaches, offering an effective way to boost and sustain primary school students’ motivation for mathematics. Furthermore, it is anticipated that the outcome will serve as a valuable reference for future researchers delving into similar inquiries. The implications of the study benefit stakeholders, developers, and researchers associated with relevant projects, providing insights into creating impactful game-based learning experiences.
Enhancing Primary School Students’ Motivation in Mathematics Through Game-Based Learning (GBL)
Advances in Science, Technology & Innovation
Bibri, Simon Elias (editor) / Visvizi, Anna (editor) / Troisi, Orlando (editor) / Yifan, Yu (author) / Gopalan, Valarmathie (author) / Supli, Ahmad Affandi (author) / Kumaran, Shamini Raja (author) / Alnagrat, Ahmed Jamah Ahmed (author)
International Conference on Future Smart Cities ; 2022
2024-03-23
11 pages
Article/Chapter (Book)
Electronic Resource
English
Enhancing Student Motivation and Engagement through a Gamified Learning Environment
DOAJ | 2023
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