A platform for research: civil engineering, architecture and urbanism
User-centered design of a virtual reality exhibit for archaeological museums
Abstract Nowadays, the adoption of virtual reality (VR) exhibits is increasingly common both in large and small museums because of their capability to enhance the communication of the cultural contents and to provide an engaging and fun experience to its visitors. The paper describes a user-centered design (UCD) approach for the development of a VR exhibit for the interactive exploitation of archaeological artefacts. In particular, this approach has been carried out for the development of a virtual exhibit hosted at the “Museum of the Bruttians and the Sea” of Cetraro (Italy). The main goal was to enrich the museum with a playful and educational VR exhibit able to make the visitors enjoy an immersive and attractive experience, allowing them to observe 3D archaeological artefacts in their original context of finding. The paper deals with several technical issues commonly related to the design of virtual museum exhibits that rely on off-the-shelf technologies. The proposed solutions, based on an UCD approach, can be efficiently adopted as guidelines for the development of similar VR exhibits, especially when very low budget and little free space are unavoidable design requirements.
User-centered design of a virtual reality exhibit for archaeological museums
Abstract Nowadays, the adoption of virtual reality (VR) exhibits is increasingly common both in large and small museums because of their capability to enhance the communication of the cultural contents and to provide an engaging and fun experience to its visitors. The paper describes a user-centered design (UCD) approach for the development of a VR exhibit for the interactive exploitation of archaeological artefacts. In particular, this approach has been carried out for the development of a virtual exhibit hosted at the “Museum of the Bruttians and the Sea” of Cetraro (Italy). The main goal was to enrich the museum with a playful and educational VR exhibit able to make the visitors enjoy an immersive and attractive experience, allowing them to observe 3D archaeological artefacts in their original context of finding. The paper deals with several technical issues commonly related to the design of virtual museum exhibits that rely on off-the-shelf technologies. The proposed solutions, based on an UCD approach, can be efficiently adopted as guidelines for the development of similar VR exhibits, especially when very low budget and little free space are unavoidable design requirements.
User-centered design of a virtual reality exhibit for archaeological museums
Barbieri, Loris (author) / Bruno, Fabio (author) / Muzzupappa, Maurizio (author)
2017-06-05
11 pages
Article (Journal)
Electronic Resource
English
User-centered design , User interface design , Human–computer interaction , Virtual reality , Virtual museum systems Engineering , Engineering, general , Engineering Design , Mechanical Engineering , Computer-Aided Engineering (CAD, CAE) and Design , Electronics and Microelectronics, Instrumentation , Industrial Design
USE OF ENVIRONMENTAL PSYCHOLOGY AND VIRTUAL REALITY FOR A USER-CENTERED DESIGN APPROACH
BASE | 2021
|Use of environmental psychology and virtual reality for a user centered design approach
TIBKAT | 2021
|ARCHAEOLOGICAL MUSEUMS OF RETHYMNON AND HERAKLEION
Springer Verlag | 2006
|Museums and Public Interiority : Contributions from Interaction and Exhibit Design
BASE | 2024
|