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Scratch-Based Game Development Resource Set for a Toolkit to Game Design
Games are engaging activities for students that can be applied in classes worldwide. Simultaneously, toolkit’s potential has been rising over the years due to its ability to encompass relevant tools on specific subjects. Moreover, toolkits can be applied as authoring tools transforming students into game designers, motivating the creation of digital and/or mobile games, and knowledge acquisition and engagement. The Gamers4Nature (G4N) project has been researching on environmental-themed games’ development, involving students in game development sessions. Aiming to support the whole game design process for upper-secondary and undergraduate education, the G4N project conceived a Toolkit to Game Design that has been used in formal and informal contexts of education fostering the creation of digital games on environmental themes. The G4N Toolkit, addressing both experienced and novice students, was design in a User-Centered approach with iterative sessions for validating aesthetics and contents. As it was understood that students sometimes lacked the skills to develop their games, preventing them to accomplish a finished product, a complement to the already produced resources (Game Construction cards, Rapid Game Design Document, environmental-themed cards, and Mobile Game Design Guidelines), was developed: the Development Cards Set. This chapter introduces the Development Cards Set creation process, to be validated through expert review (by experts in the game development field) and by end-users who will test and validate the development cards along dedicated workshops and game creation sessions.
Scratch-Based Game Development Resource Set for a Toolkit to Game Design
Games are engaging activities for students that can be applied in classes worldwide. Simultaneously, toolkit’s potential has been rising over the years due to its ability to encompass relevant tools on specific subjects. Moreover, toolkits can be applied as authoring tools transforming students into game designers, motivating the creation of digital and/or mobile games, and knowledge acquisition and engagement. The Gamers4Nature (G4N) project has been researching on environmental-themed games’ development, involving students in game development sessions. Aiming to support the whole game design process for upper-secondary and undergraduate education, the G4N project conceived a Toolkit to Game Design that has been used in formal and informal contexts of education fostering the creation of digital games on environmental themes. The G4N Toolkit, addressing both experienced and novice students, was design in a User-Centered approach with iterative sessions for validating aesthetics and contents. As it was understood that students sometimes lacked the skills to develop their games, preventing them to accomplish a finished product, a complement to the already produced resources (Game Construction cards, Rapid Game Design Document, environmental-themed cards, and Mobile Game Design Guidelines), was developed: the Development Cards Set. This chapter introduces the Development Cards Set creation process, to be validated through expert review (by experts in the game development field) and by end-users who will test and validate the development cards along dedicated workshops and game creation sessions.
Scratch-Based Game Development Resource Set for a Toolkit to Game Design
Springer ser. in des. and Innovation
Martins, Nuno (editor) / Brandão, Daniel (editor) / Paiva, Francisco (editor) / Beça, Pedro (author) / Ribeiro, Sofia (author) / Aresta, Mónica (author) / Santos, Rita (author) / Veloso, Ana Isabel (author)
2022-09-19
12 pages
Article/Chapter (Book)
Electronic Resource
English
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