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An Interactive Soundscape Tool for Urban Park Design
This study discusses the development of a soundscape tool for urban park design utilizing audio–visual interactions. The results showed that shrubs and dense trees were the most favored options for sound insulation; with selection ratios of 16% and 76% under medium noise annoyance and 16.3%, 38.2% under high noise annoyance, respectively. Birdsong, insect chirping and rain were found to be the most favored additions to the augmented soundscapes, the selection ratios were 90%, 90.3% and 90% for low noise annoyance, 75%, 64.5% and 72.4% for medium noise annoyance, and 40%, 64.5% and 69% for high noise annoyance. The study also discovered that as noise annoyance rise, so does the ratio of people who choose traditional soundproof walls, with a 37.5% increase from medium to high noise annoyance, as well as the types of augmented soundscapes chosen, with an average of 3, 4.6, and 5.3 types of augmented soundscapes per person under low, medium, and high noise annoyance, respectively. The soundscape tool is expected to provide guidance for the design of audio-visual interactions in urban parks.
An Interactive Soundscape Tool for Urban Park Design
This study discusses the development of a soundscape tool for urban park design utilizing audio–visual interactions. The results showed that shrubs and dense trees were the most favored options for sound insulation; with selection ratios of 16% and 76% under medium noise annoyance and 16.3%, 38.2% under high noise annoyance, respectively. Birdsong, insect chirping and rain were found to be the most favored additions to the augmented soundscapes, the selection ratios were 90%, 90.3% and 90% for low noise annoyance, 75%, 64.5% and 72.4% for medium noise annoyance, and 40%, 64.5% and 69% for high noise annoyance. The study also discovered that as noise annoyance rise, so does the ratio of people who choose traditional soundproof walls, with a 37.5% increase from medium to high noise annoyance, as well as the types of augmented soundscapes chosen, with an average of 3, 4.6, and 5.3 types of augmented soundscapes per person under low, medium, and high noise annoyance, respectively. The soundscape tool is expected to provide guidance for the design of audio-visual interactions in urban parks.
An Interactive Soundscape Tool for Urban Park Design
Lecture Notes in Civil Engineering
Berardi, Umberto (editor) / Ding, Haoran (author) / Meng, Qi (author) / Yang, Da (author) / Zhao, Shuqi (author)
International Association of Building Physics ; 2024 ; Toronto, ON, Canada
2024-12-23
6 pages
Article/Chapter (Book)
Electronic Resource
English
Interactive soundscape augmentation of an urban park in a real and virtual setting
BASE | 2019
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