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What Design Tells Us about Objects and Things
In this article, I demonstrate that objectification is an inherently social process situated within a dynamic actor network in which material and semiotic actors create meaning. In some sense, an object is a partial, intentional view of the actor network in which it is situated. In order to understand this approach, I will consider how things and objects emerge in human experience through three steps: first, I revisit the relationship between things and objects; second, I summarize how, in the book Design Things, A. Telier arrives at a new characterization of the object of design as a web of things; third, I will show how objects then appear as things immersed in actor networks. In the concluding section of this article, I will discuss how this conceptual itinerary suggests new, fruitful directions for thinking about experience and design.
What Design Tells Us about Objects and Things
In this article, I demonstrate that objectification is an inherently social process situated within a dynamic actor network in which material and semiotic actors create meaning. In some sense, an object is a partial, intentional view of the actor network in which it is situated. In order to understand this approach, I will consider how things and objects emerge in human experience through three steps: first, I revisit the relationship between things and objects; second, I summarize how, in the book Design Things, A. Telier arrives at a new characterization of the object of design as a web of things; third, I will show how objects then appear as things immersed in actor networks. In the concluding section of this article, I will discuss how this conceptual itinerary suggests new, fruitful directions for thinking about experience and design.
What Design Tells Us about Objects and Things
De Michelis, Giorgio (author)
Design and Culture ; 6 ; 187-202
2014-07-01
16 pages
Article (Journal)
Electronic Resource
English
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