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Algorithm for Accurate Three‐Dimensional Scene Graph Updates in High‐Speed Animations of Previously Simulated Construction Operations
Abstract: Visualization of construction operations is an important technique to communicate the logic of simulation models in detail. Early efforts resulted in a scene graph and frame update algorithm that was capable of converting discrete information from simulation models into smooth and continuous 3D animations. That algorithm did not account for high speed or concurrent animation because the need to do so was not anticipated. Recent advances in computing power and an interest in using the technology for next generation applications now demand accurate high speed and concurrent animations. This article presents the design of the original algorithm at a previously undocumented level of detail and specificity, and that allows for the analysis of its shortcomings when used at high speeds or concurrently with simulation. Two subsequent but still inadequate designs of the algorithm are also presented and analyzed in detail so that they can serve as an illustration of the path toward the final design and place it in proper context. The article concludes with the final design and evaluation of the algorithm, which is accurate at very high animation speeds and supports concurrent animation of simulation models.
Algorithm for Accurate Three‐Dimensional Scene Graph Updates in High‐Speed Animations of Previously Simulated Construction Operations
Abstract: Visualization of construction operations is an important technique to communicate the logic of simulation models in detail. Early efforts resulted in a scene graph and frame update algorithm that was capable of converting discrete information from simulation models into smooth and continuous 3D animations. That algorithm did not account for high speed or concurrent animation because the need to do so was not anticipated. Recent advances in computing power and an interest in using the technology for next generation applications now demand accurate high speed and concurrent animations. This article presents the design of the original algorithm at a previously undocumented level of detail and specificity, and that allows for the analysis of its shortcomings when used at high speeds or concurrently with simulation. Two subsequent but still inadequate designs of the algorithm are also presented and analyzed in detail so that they can serve as an illustration of the path toward the final design and place it in proper context. The article concludes with the final design and evaluation of the algorithm, which is accurate at very high animation speeds and supports concurrent animation of simulation models.
Algorithm for Accurate Three‐Dimensional Scene Graph Updates in High‐Speed Animations of Previously Simulated Construction Operations
Computer aided Civil Eng
Rekapalli, Prasant V. (author) / Martínez, Julio C. (author) / Kamat, Vineet R. (author)
Computer-Aided Civil and Infrastructure Engineering ; 24 ; 186-198
2009-04-01
Article (Journal)
Electronic Resource
English
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