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System Cities: Building a ‘Quantitative Utopia’
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
System Cities: Building a ‘Quantitative Utopia’
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
System Cities: Building a ‘Quantitative Utopia’
Pearson, Luke Caspar (author)
Architectural Design ; 89 ; 70-77
2019-07-01
8 pages
Article (Journal)
Electronic Resource
English
UFO , Jesper Juul , The Planet as Festival , Aldo Rossi , Archigram , No Man's Sky , ‘Superarchitettura’ , Superstudio , Strangethink , Minecraft , Super Mario , Spatial City , Paul Willis , Flatwriter , Noclip World , Cedric Price , Big Robot , Constant Niewenhuys , Amazon , Marie‐Ange Brayer , No‐Stop City , Archizoom , Pepper's Ghost techniques , Johan Huizinga , Secret Habitat , ‘negative utopias’ , Louis Marin , McKenzie Wark , Ettore Sottsass , Homo ludens , Branzi , Hello Games , arcade games , Ubiquity , DWG Hunter , The British Countryside Generator , Dune Buggy by Midway , New Babylon , Rowland Atkinson , Poltronova , Yona Friedman , ‘ludodrome’
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