Eine Plattform für die Wissenschaft: Bauingenieurwesen, Architektur und Urbanistik
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
This is the accepted manuscript of the document: Hernández-Ibáñez, L., Barneche-Naya, V. (2020). A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details. Published in: Stephanidis, C., et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_31 ; [Abstract]: Architectural objects are composed of multiple and complex, heterogeneous elements. A wall, a floor, a window, are examples of the juxtaposition of several distinct elements that are put together to ensemble a single constructive part. Cross-sections in Architecture are usually made to achieve two different goals. On the one hand, a cross-section of a building is useful to display the arrangement of the spaces that compose it and its relation with the exterior volume that encompasses it. This kind of cross section commonly represents the inner parts of the constructive elements as being made of a single homogeneous material. They are commonly made so the section is painted with a single colour to identify the cut area. On the other hand, cross-sections are commonly used in a more technical way to describe how the different components of a constructive element are arranged. This class of cross sections are also called “construction sections” “detailed sections” “constructive sections” or “cutaways”. Actually, we can find a few examples of CAD and architectural software capable to perform cross sections of a building of the first case aforementioned, but in a limited way. The authors have developed a cross section creation system that provides advanced features such as real–time interaction, multiplane sectioning, and progressive multilayer section cuts on highly realistic models. This paper describes such system and presents its implementation as a plugin for Unreal Engine 4, a videogame engine that is becoming highly popular for architectural visualization. An example of the use of ...
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
This is the accepted manuscript of the document: Hernández-Ibáñez, L., Barneche-Naya, V. (2020). A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details. Published in: Stephanidis, C., et al. HCI International 2020 – Late Breaking Papers: Cognition, Learning and Games. HCII 2020. Lecture Notes in Computer Science, vol 12425. Springer, Cham. https://doi.org/10.1007/978-3-030-60128-7_31 ; [Abstract]: Architectural objects are composed of multiple and complex, heterogeneous elements. A wall, a floor, a window, are examples of the juxtaposition of several distinct elements that are put together to ensemble a single constructive part. Cross-sections in Architecture are usually made to achieve two different goals. On the one hand, a cross-section of a building is useful to display the arrangement of the spaces that compose it and its relation with the exterior volume that encompasses it. This kind of cross section commonly represents the inner parts of the constructive elements as being made of a single homogeneous material. They are commonly made so the section is painted with a single colour to identify the cut area. On the other hand, cross-sections are commonly used in a more technical way to describe how the different components of a constructive element are arranged. This class of cross sections are also called “construction sections” “detailed sections” “constructive sections” or “cutaways”. Actually, we can find a few examples of CAD and architectural software capable to perform cross sections of a building of the first case aforementioned, but in a limited way. The authors have developed a cross section creation system that provides advanced features such as real–time interaction, multiplane sectioning, and progressive multilayer section cuts on highly realistic models. This paper describes such system and presents its implementation as a plugin for Unreal Engine 4, a videogame engine that is becoming highly popular for architectural visualization. An example of the use of ...
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
Hernández-Ibáñez, Luis A. (Autor:in) / Barneche-Naya, Viviana (Autor:in)
01.01.2020
Aufsatz/Kapitel (Buch)
Elektronische Ressource
Englisch
DSpace@MIT | 1991
|Architectural woodwork : details for construction
TIBKAT | 1995
|Engineering Index Backfile | 1914
|TIBKAT | 1947
|British Library Online Contents | 2006
|