A platform for research: civil engineering, architecture and urbanism
Author: Al-rubaye Omar Title of the publication: Stylized 3D scene using Blender. Degree Title: Bachelor’s degree in business information technology. Keywords: 3D modeling, Blender, Texturing, train, station, Ghibli. The purpose of this thesis is to examine the process of creating a Studio Ghibli inspired art style scene in a 3D space using 3D models from concept stages to complete scene. The models are not designed for any type of game engine and will not be used as an in-game assets, the modeling Process was studied by learning about the different types of colors used in Studio Ghibli movies and study the type of art created to make the scene look the way it looks and to make more accurate models, the full modeling and texturing Process is done using only Blender 3.2.0. The theoretical part focuses on learning: the different types of modeling techniques, learning from online tutorials and how to mix and match and apply the learned techniques into the 3D models. The practical part consists of modeling: creating the models, using modifiers, and texturing the final model by using material nodes then presenting the finished render using the techniques and information learned during the theoretical part. The modeling Process was done using Blender 3.2.0, Blender was chosen for ease of use and the free cost.
Author: Al-rubaye Omar Title of the publication: Stylized 3D scene using Blender. Degree Title: Bachelor’s degree in business information technology. Keywords: 3D modeling, Blender, Texturing, train, station, Ghibli. The purpose of this thesis is to examine the process of creating a Studio Ghibli inspired art style scene in a 3D space using 3D models from concept stages to complete scene. The models are not designed for any type of game engine and will not be used as an in-game assets, the modeling Process was studied by learning about the different types of colors used in Studio Ghibli movies and study the type of art created to make the scene look the way it looks and to make more accurate models, the full modeling and texturing Process is done using only Blender 3.2.0. The theoretical part focuses on learning: the different types of modeling techniques, learning from online tutorials and how to mix and match and apply the learned techniques into the 3D models. The practical part consists of modeling: creating the models, using modifiers, and texturing the final model by using material nodes then presenting the finished render using the techniques and information learned during the theoretical part. The modeling Process was done using Blender 3.2.0, Blender was chosen for ease of use and the free cost.
Stylized 3D scene using Blender
AL-Rubaye, Omar (author)
2023-01-01
URN:NBN:fi:amk-2023090625403
Theses
Electronic Resource
English
DDC:
690