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3D indoor environments in pedestrian evacuation simulations
Abstract Using three-dimensional (3D) indoor environments in pedestrian evacuation simulations is increasingly active. However, a systemic review that reflects the latest advancements in this area is lacking. This paper surveys 3D indoor environments used in pedestrian evacuation simulations. Various physical and space components of 3D indoor environments are investigated by their semantics, topological relations and geometry. The results show reasons for the limited use of 3D indoor environments. First, semantics is oversimplified and lacks standardisation; second, the expression of topological relations is mainly based on the simplified boundary of objects’ shape; at last, 3D geometry is insufficient for simulating some pedestrian motions and behaviours in 3D space. This paper itemises three priority areas for future research: 1) to enrich semantics and topological relations, 2) to further investigate 3D geometry, and 3) to foster the standardisation of 3D indoor environments. This work can stimulate more studies using realistic 3D indoor environments.
Highlights Presenting a definition of 3D indoor environments for evacuation research proposes. Providing a systematic survey of 3D indoor environments in evacuation simulations. Using semantics, topology and geometry to analyse physical and space components. Highlighting the benefits of voxel-based methods to support 3D evacuation simulations. Identifying major limitations and providing priority areas for future study.
3D indoor environments in pedestrian evacuation simulations
Abstract Using three-dimensional (3D) indoor environments in pedestrian evacuation simulations is increasingly active. However, a systemic review that reflects the latest advancements in this area is lacking. This paper surveys 3D indoor environments used in pedestrian evacuation simulations. Various physical and space components of 3D indoor environments are investigated by their semantics, topological relations and geometry. The results show reasons for the limited use of 3D indoor environments. First, semantics is oversimplified and lacks standardisation; second, the expression of topological relations is mainly based on the simplified boundary of objects’ shape; at last, 3D geometry is insufficient for simulating some pedestrian motions and behaviours in 3D space. This paper itemises three priority areas for future research: 1) to enrich semantics and topological relations, 2) to further investigate 3D geometry, and 3) to foster the standardisation of 3D indoor environments. This work can stimulate more studies using realistic 3D indoor environments.
Highlights Presenting a definition of 3D indoor environments for evacuation research proposes. Providing a systematic survey of 3D indoor environments in evacuation simulations. Using semantics, topology and geometry to analyse physical and space components. Highlighting the benefits of voxel-based methods to support 3D evacuation simulations. Identifying major limitations and providing priority areas for future study.
3D indoor environments in pedestrian evacuation simulations
Xie, Ruihang (author) / Zlatanova, Sisi (author) / Lee, Jinwoo (Brian) (author)
2022-09-21
Article (Journal)
Electronic Resource
English
3D indoor environments in pedestrian evacuation simulations
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