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Introduction to Gamification
This chapter introduces the concept of gamification. First, the value and utility of gamification are explored through cognitive, emotional, and social lenses. Serious gaming is then introduced in the context of policy‐making. This section provides a brief history of gamification, uses of serious gaming, and addresses how serious gaming can be used in critical infrastructure systems design. The chapter then addresses how to deal with uncertainty in serious gaming and expert opinions. The chapter also addresses cycles in gaming – these cycles include pre‐gaming, gaming, and post‐gaming. This section aims to establish foundations for understanding infrastructure systems through gaming, data analysis, and how validation is addressed in gaming. The chapter concludes with insights into the need for gamification supported by emerging technological trends.
Introduction to Gamification
This chapter introduces the concept of gamification. First, the value and utility of gamification are explored through cognitive, emotional, and social lenses. Serious gaming is then introduced in the context of policy‐making. This section provides a brief history of gamification, uses of serious gaming, and addresses how serious gaming can be used in critical infrastructure systems design. The chapter then addresses how to deal with uncertainty in serious gaming and expert opinions. The chapter also addresses cycles in gaming – these cycles include pre‐gaming, gaming, and post‐gaming. This section aims to establish foundations for understanding infrastructure systems through gaming, data analysis, and how validation is addressed in gaming. The chapter concludes with insights into the need for gamification supported by emerging technological trends.
Introduction to Gamification
Gheorghe, Adrian (author) / Katina, Polinpapilinho (author)
Gamification for Resilience ; 67-85
2023-07-27
18 pages
Article/Chapter (Book)
Electronic Resource
English
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