A platform for research: civil engineering, architecture and urbanism
10.1002/ad.288.abs
Malcolm McCullough is an advocate of the importance of play and manipulation within the parameters of established software. As he asserts, ‘Once the design world has been set up, it still needs to be explored, played and mastered with finesse’. A veteran of architectural programming (he was the first architecture product manager for Autodesk, from 1985 to 1986), he reflects on the last two decades of development. Copyright © 2006 John Wiley & Sons, Ltd.
10.1002/ad.288.abs
Malcolm McCullough is an advocate of the importance of play and manipulation within the parameters of established software. As he asserts, ‘Once the design world has been set up, it still needs to be explored, played and mastered with finesse’. A veteran of architectural programming (he was the first architecture product manager for Autodesk, from 1985 to 1986), he reflects on the last two decades of development. Copyright © 2006 John Wiley & Sons, Ltd.
20 years of scripted space
McCullough, Malcolm (author)
Architectural Design ; 76 ; 12-15
2006-07-01
4 pages
Article (Journal)
Electronic Resource
English
John Maeda , 1986 , AutoCAD , UCLA , Silicon Valley , Robin Leggett , Lisp , scripting , Parametric design , William Mitchell , Autodesk , TopDown , algorithmic , George Stiny , Harvard
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