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Leading a Lean Transformation in a game studio
This Master’s thesis researches the implementation of a Lean Transformation at a game studio from the perspective of leadership. The purpose of the application of Lean principles and tools is to create a high-performance culture in the organization that involves all levels of the studio in continuous improvements, challenges old ways of working, removes wasteful activities, empowers individuals to use their full potential, and provides ever better games to final users. Such transformation requires changes in different dimensions of the organization and is a complex process. In that context, the Lean Transformation Framework and the eight-step Change Management approach by Kotter are used as reference for the change process. In addition to that, some experts in leadership of game organizations were interviewed to gather insights for the initiative. Based on that, a proposal was formulated to guide leadership in the implementation of the transformation. A structured approach was suggested, ensuring that all necessary aspects of the organization were addressed througout the different phases of the change process, and that all risks were minimized or mitigated.
Leading a Lean Transformation in a game studio
This Master’s thesis researches the implementation of a Lean Transformation at a game studio from the perspective of leadership. The purpose of the application of Lean principles and tools is to create a high-performance culture in the organization that involves all levels of the studio in continuous improvements, challenges old ways of working, removes wasteful activities, empowers individuals to use their full potential, and provides ever better games to final users. Such transformation requires changes in different dimensions of the organization and is a complex process. In that context, the Lean Transformation Framework and the eight-step Change Management approach by Kotter are used as reference for the change process. In addition to that, some experts in leadership of game organizations were interviewed to gather insights for the initiative. Based on that, a proposal was formulated to guide leadership in the implementation of the transformation. A structured approach was suggested, ensuring that all necessary aspects of the organization were addressed througout the different phases of the change process, and that all risks were minimized or mitigated.
Leading a Lean Transformation in a game studio
Da Silva, Erison (author) / Haaga-Helia ammattikorkeakoulu
2017-01-01
10024/68375
Theses
Electronic Resource
English
DDC:
690
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